Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode)
This commit is contained in:
@@ -16,7 +16,7 @@ namespace Barotrauma
|
||||
|
||||
partial class Structure : MapEntity, IDamageable, IServerSerializable
|
||||
{
|
||||
List<ConvexHull> convexHulls;
|
||||
private List<ConvexHull> convexHulls;
|
||||
|
||||
private void GenerateConvexHull()
|
||||
{
|
||||
@@ -149,39 +149,5 @@ namespace Barotrauma
|
||||
|
||||
prefab.sprite.effects = oldEffects;
|
||||
}
|
||||
|
||||
|
||||
public override XElement Save(XElement parentElement)
|
||||
{
|
||||
XElement element = new XElement("Structure");
|
||||
|
||||
element.Add(new XAttribute("name", prefab.Name),
|
||||
new XAttribute("ID", ID),
|
||||
new XAttribute("rect",
|
||||
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
|
||||
(int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," +
|
||||
rect.Width + "," + rect.Height));
|
||||
|
||||
for (int i = 0; i < sections.Length; i++)
|
||||
{
|
||||
if (sections[i].damage == 0.0f) continue;
|
||||
|
||||
var sectionElement =
|
||||
new XElement("section",
|
||||
new XAttribute("i", i),
|
||||
new XAttribute("damage", sections[i].damage));
|
||||
|
||||
if (sections[i].gap != null)
|
||||
{
|
||||
sectionElement.Add(new XAttribute("gap", sections[i].gap.ID));
|
||||
}
|
||||
|
||||
element.Add(sectionElement);
|
||||
}
|
||||
|
||||
parentElement.Add(element);
|
||||
|
||||
return element;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user