HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms

This commit is contained in:
Regalis
2016-09-20 19:36:58 +03:00
parent 5918e845ac
commit 96a61ab2ea
4 changed files with 23 additions and 22 deletions
+7 -15
View File
@@ -303,6 +303,11 @@ namespace Barotrauma
}
}
public Dictionary<object, HUDProgressBar> HUDProgressBars
{
get { return hudProgressBars; }
}
public HuskInfection huskInfection;
public float HuskInfectionState
{
@@ -1289,10 +1294,6 @@ namespace Barotrauma
if (!Enabled) return;
AnimController.Draw(spriteBatch);
//GUI.DrawLine(spriteBatch, ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y),
// ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y) +
// ConvertUnits.ToDisplayUnits(animController.targetMovement.X, animController.targetMovement.Y), Color.Green);
}
public void DrawHUD(SpriteBatch spriteBatch, Camera cam)
@@ -1304,7 +1305,6 @@ namespace Barotrauma
{
if (!Enabled) return;
if (GameMain.DebugDraw)
{
AnimController.DebugDraw(spriteBatch);
@@ -1312,16 +1312,8 @@ namespace Barotrauma
if (aiTarget != null) aiTarget.Draw(spriteBatch);
}
if (this == controlled)
{
foreach (HUDProgressBar progressBar in hudProgressBars.Values)
{
progressBar.Draw(spriteBatch);
}
return;
}
if (this == controlled) return;
Vector2 pos = DrawPosition;
pos.Y = -pos.Y;