(5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai
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@@ -494,7 +494,7 @@ namespace Barotrauma
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}
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}
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public Vector2 FindSpawnPos(Vector2 spawnPos, Point? submarineSize = null)
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public Vector2 FindSpawnPos(Vector2 spawnPos, Point? submarineSize = null, float subDockingPortOffset = 0.0f)
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{
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Rectangle dockedBorders = GetDockedBorders();
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Vector2 diffFromDockedBorders =
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@@ -542,17 +542,17 @@ namespace Barotrauma
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else if (minX < 0)
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{
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//no wall found at the left side, spawn to the left from the right-side wall
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spawnPos.X = maxX - minWidth - 100.0f;
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spawnPos.X = maxX - minWidth - 100.0f + subDockingPortOffset;
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}
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else if (maxX > Level.Loaded.Size.X)
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{
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//no wall found at right side, spawn to the right from the left-side wall
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spawnPos.X = minX + minWidth + 100.0f;
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spawnPos.X = minX + minWidth + 100.0f + subDockingPortOffset;
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}
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else
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{
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//walls found at both sides, use their midpoint
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spawnPos.X = (minX + maxX) / 2;
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spawnPos.X = (minX + maxX) / 2 + subDockingPortOffset;
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}
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spawnPos.Y = Math.Min(spawnPos.Y, Level.Loaded.Size.Y - dockedBorders.Height / 2 - 10);
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