Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
This commit is contained in:
@@ -9,7 +9,11 @@ using Subsurface.Sounds;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
public enum DamageSoundType { None, StructureBlunt, StructureSlash, LimbBlunt, LimbSlash, Implode }
|
||||
public enum DamageSoundType {
|
||||
None,
|
||||
StructureBlunt, StructureSlash,
|
||||
LimbBlunt, LimbSlash, LimbArmor,
|
||||
Implode }
|
||||
|
||||
public struct DamageSound
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user