Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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@@ -31,9 +31,9 @@ namespace Subsurface
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public bool isServer;
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public string SelectedMap
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public Map SelectedMap
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{
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get { return mapList.SelectedData.ToString(); }
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get { return mapList.SelectedData as Map; }
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}
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@@ -136,20 +136,19 @@ namespace Subsurface
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mapList.OnSelected = SelectMap;
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mapList.Enabled = (Game1.server!=null);
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string[] mapFilePaths = Map.GetMapFilePaths();
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if (mapFilePaths != null)
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if (Map.SavedMaps.Count>0)
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{
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foreach (string s in mapFilePaths)
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foreach (Map map in Map.SavedMaps)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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Path.GetFileNameWithoutExtension(s),
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map.Name,
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GUI.style,
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Alignment.Left,
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Alignment.Left,
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mapList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = s;
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textBlock.UserData = map;
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}
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}
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else
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@@ -194,7 +193,7 @@ namespace Subsurface
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modeList.OnSelected = Game1.server.UpdateNetLobby;
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durationBar.OnMoved = Game1.server.UpdateNetLobby;
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if (mapFilePaths.Length > 0) mapList.Select(mapFilePaths[oldMapIndex]);
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if (mapList.CountChildren > 0) mapList.Select(Map.SavedMaps[0]);
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if (GameMode.list.Count > 0) modeList.Select(GameMode.list[0]);
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}
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else
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@@ -245,8 +244,12 @@ namespace Subsurface
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{
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if (Game1.server != null) Game1.server.UpdateNetLobby(obj);
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if ((string)obj == Map.FilePath) return true;
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Map.Load((string)obj);
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Map map = (Map)obj;
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//map already loaded
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if (Map.Loaded!=null && map.FilePath == Map.Loaded.FilePath) return true;
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map.Load();
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return true;
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}
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@@ -462,15 +465,60 @@ namespace Subsurface
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public void WriteData(NetOutgoingMessage msg)
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{
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msg.Write(mapList.SelectedIndex);
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msg.Write(modeList.SelectedIndex);
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Map selectedMap = mapList.SelectedData as Map;
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if (selectedMap==null)
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{
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msg.Write(" ");
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msg.Write(" ");
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}
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else
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{
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msg.Write(selectedMap.Name);
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msg.Write(selectedMap.MapHash.MD5Hash);
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}
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msg.Write(modeList.SelectedIndex);
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msg.Write(durationBar.BarScroll);
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}
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public bool TrySelectMap(string mapName, string md5Hash)
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{
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Map map = Map.SavedMaps.Find(m => m.Name == mapName);
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if (map==null)
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{
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DebugConsole.ThrowError("The map ''" + mapName + "'' has been selected by the server.");
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DebugConsole.ThrowError("Matching map not found in your map folder.");
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return false;
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}
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else
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{
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if (map.MapHash.MD5Hash!=md5Hash)
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{
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DebugConsole.ThrowError("Your version of the map file ''"+map.Name+"'' doesn't match the server's version!");
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DebugConsole.ThrowError("Your file: "+map.Name+"(MD5 hash : "+map.MapHash.MD5Hash+")");
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DebugConsole.ThrowError("Server's file: " + mapName + "(MD5 hash : " + md5Hash + ")");
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return false;
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}
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else
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{
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mapList.Select(map);
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map.Load();
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return true;
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}
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}
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}
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public void ReadData(NetIncomingMessage msg)
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{
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mapList.Select(msg.ReadInt32());
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string mapName = msg.ReadString();
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string md5Hash = msg.ReadString();
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TrySelectMap(mapName, md5Hash);
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//mapList.Select(msg.ReadInt32());
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modeList.Select(msg.ReadInt32());
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durationBar.BarScroll = msg.ReadFloat();
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