Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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@@ -242,6 +242,8 @@ namespace Subsurface.Items.Components
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public override void OnMapLoaded()
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{
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if (itemIds == null) return;
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for (int i = 0; i < itemIds.Length; i++)
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{
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Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
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