Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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@@ -116,7 +116,7 @@ namespace Subsurface
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{
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if (saveFile == null) return false;
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Map.Save(Path.GetDirectoryName(saveFile) + "/", Path.GetFileName(saveFile));
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Map.Loaded.SaveAs(Path.GetDirectoryName(saveFile) + "/"+ Path.GetFileName(saveFile));
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crewManager.EndShift();
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