Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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@@ -209,11 +209,11 @@ namespace Subsurface
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Game1.lobbyScreen.Select();
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break;
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case "savemap":
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Map.Save("Content/SavedMaps/", commands[1]);
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Map.Loaded.SaveAs("Content/SavedMaps/" + commands[1]);
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NewMessage("map saved", Color.Green);
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break;
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case "loadmap":
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Map.Load("Content/SavedMaps/", commands[1]);
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Map.Load("Content/SavedMaps/" + commands[1]);
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break;
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case "debugdraw":
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Hull.DebugDraw = !Hull.DebugDraw;
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