Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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@@ -20,5 +20,9 @@
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<damagesound file="Content/Sounds/Damage/LimbSlash2.ogg" damagerange="10.0,80.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/HitArmor1.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
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<damagesound file="Content/Sounds/Damage/HitArmor2.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
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<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
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<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
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</sounds>
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