Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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@@ -442,7 +442,7 @@ namespace Subsurface
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inWater = false;
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headInWater = false;
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if (ConvertUnits.ToSimUnits(currentHull.Surface)-floorY> HeadPosition)
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if (ConvertUnits.ToSimUnits(currentHull.Surface)-floorY> HeadPosition*0.95f)
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inWater = true;
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}
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