Console command permissions can be changed in the client permission menu, permitted commands are displayed in the client-side permission popup
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@@ -636,13 +636,23 @@ namespace Barotrauma.Networking
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DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
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msg += " - " + attributes[0].Description + "\n";
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}
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//TODO: display permitted console commands
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}
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permissions = newPermissions;
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this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
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new GUIMessageBox("Permissions changed", msg).UserData = "permissions";
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GUIMessageBox msgBox = new GUIMessageBox("Permissions changed", msg, GUIMessageBox.DefaultWidth, 0);
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msgBox.UserData = "permissions";
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if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
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{
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int listBoxWidth = (int)(msgBox.InnerFrame.Rect.Width - msgBox.InnerFrame.Padding.X - msgBox.InnerFrame.Padding.Z) / 2 - 30;
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new GUITextBlock(new Rectangle(0, 0, listBoxWidth, 15), "Permitted console commands:", "", Alignment.TopRight, Alignment.TopLeft, msgBox.InnerFrame, true, GUI.SmallFont);
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var commandList = new GUIListBox(new Rectangle(0, 20, listBoxWidth, 0), "", Alignment.BottomRight, msgBox.InnerFrame);
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foreach (string permittedCommand in permittedConsoleCommands)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 15), permittedCommand, "", commandList, GUI.SmallFont).CanBeFocused = false;
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}
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}
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GameMain.NetLobbyScreen.SubList.Enabled = Voting.AllowSubVoting || HasPermission(ClientPermissions.SelectSub);
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GameMain.NetLobbyScreen.ModeList.Enabled = Voting.AllowModeVoting || HasPermission(ClientPermissions.SelectMode);
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