Colliders can "climb" over small obstacles
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@@ -934,9 +934,11 @@ namespace Barotrauma
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}
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private float GetFloorY()
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protected float GetFloorY(Limb refLimb = null)
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{
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Vector2 rayStart = collider.SimPosition;
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PhysicsBody refBody = refLimb == null ? collider : refLimb.body;
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Vector2 rayStart = refBody.SimPosition;
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Vector2 rayEnd = rayStart - new Vector2(0.0f, TorsoPosition);
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var lowestLimb = FindLowestLimb();
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