Unstable 0.17.6.0
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@@ -282,7 +282,7 @@ namespace Barotrauma
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private void PlaceObject(LevelObjectPrefab prefab, SpawnPosition spawnPosition, Level level, Level.Cave parentCave = null)
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{
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float rotation = 0.0f;
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if (prefab.AlignWithSurface && spawnPosition.Normal.LengthSquared() > 0.001f && spawnPosition != null)
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if (prefab.AlignWithSurface && spawnPosition != null && spawnPosition.Normal.LengthSquared() > 0.001f)
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{
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rotation = MathUtils.VectorToAngle(new Vector2(spawnPosition.Normal.Y, spawnPosition.Normal.X));
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}
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