Unstable 0.17.6.0
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@@ -349,7 +349,6 @@ namespace Barotrauma
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DamageRange = range;
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StructureDamage = LevelWallDamage = structureDamage;
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ItemDamage = itemDamage;
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Penetration = Penetration;
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}
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public Attack(ContentXElement element, string parentDebugName, Item sourceItem) : this(element, parentDebugName)
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@@ -359,7 +358,7 @@ namespace Barotrauma
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public Attack(ContentXElement element, string parentDebugName)
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{
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Deserialize(element);
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Deserialize(element, parentDebugName);
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if (element.GetAttribute("damage") != null ||
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element.GetAttribute("bluntdamage") != null ||
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@@ -423,7 +422,7 @@ namespace Barotrauma
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}
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partial void InitProjSpecific(ContentXElement element);
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public void ReloadAfflictions(XElement element)
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public void ReloadAfflictions(XElement element, string parentDebugName)
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{
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Afflictions.Clear();
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foreach (var subElement in element.GetChildElements("affliction"))
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@@ -431,6 +430,11 @@ namespace Barotrauma
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AfflictionPrefab afflictionPrefab;
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Affliction affliction;
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Identifier afflictionIdentifier = subElement.GetAttributeIdentifier("identifier", "");
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if (!AfflictionPrefab.Prefabs.ContainsKey(afflictionIdentifier))
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{
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DebugConsole.ThrowError($"Error in an Attack defined in \"{parentDebugName}\" - could not find an affliction with the identifier \"{afflictionIdentifier}\".");
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continue;
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}
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afflictionPrefab = AfflictionPrefab.Prefabs[afflictionIdentifier];
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affliction = afflictionPrefab.Instantiate(0.0f);
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affliction.Deserialize(subElement);
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@@ -456,10 +460,10 @@ namespace Barotrauma
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}
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}
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public void Deserialize(XElement element)
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public void Deserialize(XElement element, string parentDebugName)
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{
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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ReloadAfflictions(element);
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ReloadAfflictions(element, parentDebugName);
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}
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public AttackResult DoDamage(Character attacker, IDamageable target, Vector2 worldPosition, float deltaTime, bool playSound = true, PhysicsBody sourceBody = null, Limb sourceLimb = null)
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