Unstable 0.17.6.0
This commit is contained in:
@@ -193,7 +193,7 @@ namespace Barotrauma
|
||||
strongestImpact = 0.0f;
|
||||
}
|
||||
|
||||
if (aiming)
|
||||
if (Aiming)
|
||||
{
|
||||
TargetMovement = TargetMovement.ClampLength(2);
|
||||
}
|
||||
@@ -233,7 +233,7 @@ namespace Barotrauma
|
||||
//don't flip when simply physics is enabled
|
||||
if (SimplePhysicsEnabled) { return; }
|
||||
|
||||
if (!character.IsRemotelyControlled && (character.AIController == null || character.AIController.CanFlip) && !aiming)
|
||||
if (!character.IsRemotelyControlled && (character.AIController == null || character.AIController.CanFlip) && !Aiming)
|
||||
{
|
||||
if (!inWater || (CurrentSwimParams != null && CurrentSwimParams.Mirror))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user