Unstable 0.17.6.0
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@@ -271,7 +271,10 @@ namespace Barotrauma.Particles
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StartRotationMax = StartRotationMin;
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}
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if (CollisionRadius <= 0.0f) CollisionRadius = Sprites.Count > 0 ? 1 : Sprites[0].SourceRect.Width / 2.0f;
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if (CollisionRadius <= 0.0f && UseCollision)
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{
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CollisionRadius = Sprites.Count > 0 ? Sprites[0].SourceRect.Width / 2.0f : 1;
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}
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}
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public Vector2 CalculateEndPosition(Vector2 startPosition, Vector2 velocity)
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