Unstable 0.17.6.0
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@@ -1899,44 +1899,6 @@ namespace Barotrauma.Networking
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if (gameStarted)
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{
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string ownedSubmarineIndexes = inc.ReadString();
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if (ownedSubmarineIndexes != string.Empty)
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{
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string[] ownedIndexes = ownedSubmarineIndexes.Split(';');
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if (GameMain.GameSession != null)
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{
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GameMain.GameSession.OwnedSubmarines = new List<SubmarineInfo>();
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for (int i = 0; i < ownedIndexes.Length; i++)
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{
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if (int.TryParse(ownedIndexes[i], out int index))
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{
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SubmarineInfo sub = GameMain.Client.ServerSubmarines[index];
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if (GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, NetLobbyScreen.SubmarineDeliveryData.Owned))
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{
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GameMain.GameSession.OwnedSubmarines.Add(sub);
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}
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}
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}
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}
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else
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{
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GameMain.NetLobbyScreen.ServerOwnedSubmarines = new List<SubmarineInfo>();
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for (int i = 0; i < ownedIndexes.Length; i++)
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{
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int index;
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if (int.TryParse(ownedIndexes[i], out index))
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{
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SubmarineInfo sub = GameMain.Client.ServerSubmarines[index];
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if (GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, NetLobbyScreen.SubmarineDeliveryData.Owned))
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{
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GameMain.NetLobbyScreen.ServerOwnedSubmarines.Add(sub);
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}
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}
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}
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}
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}
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if (Screen.Selected != GameMain.GameScreen)
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{
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new GUIMessageBox(TextManager.Get("PleaseWait"), TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled"));
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@@ -1953,37 +1915,8 @@ namespace Barotrauma.Networking
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int clientCount = inc.ReadByte();
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for (int i = 0; i < clientCount; i++)
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{
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byte id = inc.ReadByte();
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UInt64 steamId = inc.ReadUInt64();
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UInt16 nameId = inc.ReadUInt16();
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string name = inc.ReadString();
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Identifier preferredJob = inc.ReadIdentifier();
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byte preferredTeam = inc.ReadByte();
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UInt16 characterID = inc.ReadUInt16();
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float karma = inc.ReadSingle();
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bool muted = inc.ReadBoolean();
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bool inGame = inc.ReadBoolean();
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bool hasPermissions = inc.ReadBoolean();
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bool isOwner = inc.ReadBoolean();
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bool allowKicking = inc.ReadBoolean() || IsServerOwner;
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tempClients.Add(INetSerializableStruct.Read<TempClient>(inc));
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inc.ReadPadBits();
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tempClients.Add(new TempClient
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{
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ID = id,
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NameID = nameId,
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SteamID = steamId,
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Name = name,
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PreferredJob = preferredJob,
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PreferredTeam = (CharacterTeamType)preferredTeam,
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CharacterID = characterID,
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Karma = karma,
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Muted = muted,
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InGame = inGame,
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HasPermissions = hasPermissions,
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IsOwner = isOwner,
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AllowKicking = allowKicking
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});
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}
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if (NetIdUtils.IdMoreRecent(listId, LastClientListUpdateID))
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@@ -2018,6 +1951,7 @@ namespace Barotrauma.Networking
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existingClient.InGame = tc.InGame;
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existingClient.IsOwner = tc.IsOwner;
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existingClient.AllowKicking = tc.AllowKicking;
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existingClient.IsDownloading = tc.IsDownloading;
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GameMain.NetLobbyScreen.SetPlayerNameAndJobPreference(existingClient);
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if (Screen.Selected != GameMain.NetLobbyScreen && tc.CharacterID > 0)
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{
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@@ -2584,7 +2518,7 @@ namespace Barotrauma.Networking
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switch (transfer.FileType)
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{
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case FileTransferType.Submarine:
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new GUIMessageBox(TextManager.Get("ServerDownloadFinished"), TextManager.GetWithVariable("FileDownloadedNotification", "[filename]", transfer.FileName));
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//new GUIMessageBox(TextManager.Get("ServerDownloadFinished"), TextManager.GetWithVariable("FileDownloadedNotification", "[filename]", transfer.FileName));
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var newSub = new SubmarineInfo(transfer.FilePath);
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if (newSub.IsFileCorrupted) { return; }
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@@ -2644,7 +2578,6 @@ namespace Barotrauma.Networking
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NetLobbyScreen.FailedSubInfo failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.StringRepresentation);
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if (failedOwnedSub != default)
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{
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GameMain.NetLobbyScreen.ServerOwnedSubmarines.Add(newSub);
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GameMain.NetLobbyScreen.FailedOwnedSubs.Remove(failedOwnedSub);
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}
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