Unstable 0.17.6.0
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@@ -55,15 +55,17 @@ namespace Barotrauma
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{
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if (_isCrewMenuOpen == value) { return; }
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_isCrewMenuOpen = value;
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#warning TODO: update GameSettings.CurrentConfig.CrewMenuOpen when round ends
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PreferCrewMenuOpen = value;
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}
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}
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public static bool PreferCrewMenuOpen = true;
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public bool AutoShowCrewList() => _isCrewMenuOpen = true;
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public void AutoHideCrewList() => _isCrewMenuOpen = false;
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public void ResetCrewList() => _isCrewMenuOpen = GameSettings.CurrentConfig.CrewMenuOpen;
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public void ResetCrewList() => _isCrewMenuOpen = PreferCrewMenuOpen;
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const float CommandNodeAnimDuration = 0.2f;
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@@ -217,7 +219,7 @@ namespace Barotrauma
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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prevUIScale = GUI.Scale;
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_isCrewMenuOpen = GameSettings.CurrentConfig.CrewMenuOpen;
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_isCrewMenuOpen = PreferCrewMenuOpen = GameSettings.CurrentConfig.CrewMenuOpen;
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}
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public static void CreateReportButtons(CrewManager crewManager, GUIComponent parent, IReadOnlyList<OrderPrefab> reports, bool isHorizontal)
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