Unstable 0.17.6.0

This commit is contained in:
Markus Isberg
2022-04-04 16:46:08 +09:00
parent 44ded0225a
commit 95764d1fa8
78 changed files with 1265 additions and 703 deletions
@@ -55,15 +55,17 @@ namespace Barotrauma
{
if (_isCrewMenuOpen == value) { return; }
_isCrewMenuOpen = value;
#warning TODO: update GameSettings.CurrentConfig.CrewMenuOpen when round ends
PreferCrewMenuOpen = value;
}
}
public static bool PreferCrewMenuOpen = true;
public bool AutoShowCrewList() => _isCrewMenuOpen = true;
public void AutoHideCrewList() => _isCrewMenuOpen = false;
public void ResetCrewList() => _isCrewMenuOpen = GameSettings.CurrentConfig.CrewMenuOpen;
public void ResetCrewList() => _isCrewMenuOpen = PreferCrewMenuOpen;
const float CommandNodeAnimDuration = 0.2f;
@@ -217,7 +219,7 @@ namespace Barotrauma
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale;
_isCrewMenuOpen = GameSettings.CurrentConfig.CrewMenuOpen;
_isCrewMenuOpen = PreferCrewMenuOpen = GameSettings.CurrentConfig.CrewMenuOpen;
}
public static void CreateReportButtons(CrewManager crewManager, GUIComponent parent, IReadOnlyList<OrderPrefab> reports, bool isHorizontal)
@@ -592,6 +592,13 @@ namespace Barotrauma
selectedMissionIndices.Add(msg.ReadByte());
}
ushort ownedSubCount = msg.ReadUInt16();
List<ushort> ownedSubIndices = new List<ushort>();
for (int i = 0; i < ownedSubCount; i++)
{
ownedSubIndices.Add(msg.ReadUInt16());
}
bool allowDebugTeleport = msg.ReadBoolean();
float? reputation = null;
if (msg.ReadBoolean()) { reputation = msg.ReadSingle(); }
@@ -697,6 +704,17 @@ namespace Barotrauma
campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
campaign.Map.SelectMission(selectedMissionIndices);
GameMain.GameSession.OwnedSubmarines.Clear();
foreach (int ownedSubIndex in ownedSubIndices)
{
SubmarineInfo sub = GameMain.Client.ServerSubmarines[ownedSubIndex];
if (GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, NetLobbyScreen.SubmarineDeliveryData.Owned))
{
GameMain.GameSession.OwnedSubmarines.Add(sub);
}
}
campaign.Map.AllowDebugTeleport = allowDebugTeleport;
campaign.CargoManager.SetItemsInBuyCrate(buyCrateItems);
campaign.CargoManager.SetItemsInSubSellCrate(subSellCrateItems);