Added a near-indestructible ruin wall variant that has a higher chance of being used in rooms further away from the ruin entrance
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@@ -200,6 +200,18 @@
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<sprite texture="Content/Map/ruins.png" sourcerect="896,192,128,832" depth ="0.061"/>
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</RuinWallVertical>
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<RuinWallHeavyHorizontal category="Alien" castshadow="true"
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width="128" height="128" resizehorizontal="true" body="true" health="100000">
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<sprite texture="Content/Map/ruins3.png" sourcerect="352,896,672,128" depth ="0.06"/>
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</RuinWallHeavyHorizontal>
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<RuinWallHeavyVertical category="Alien" castshadow="true"
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width="128" height="128" resizevertical="true" body="true" health="100000">
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<sprite texture="Content/Map/ruins3.png" sourcerect="896,0,128,672" depth ="0.061"/>
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</RuinWallHeavyVertical>
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<RuinWallHorizontalSmall category="Alien" castshadow="true"
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width="128" height="54" resizehorizontal="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.062"/>
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@@ -221,6 +233,11 @@
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<sprite texture="Content/Map/ruins.png" sourcerect="512,0,233,512" depth ="0.981" />
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</RuinBackCarvings>
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<RuinBackFractal category="Alien"
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width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/ruins3.png" sourcerect="0,0,640,896" depth ="0.98"/>
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</RuinBackFractal>
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<RuinBlock category="Alien"
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width="514" height="296">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,513,514,296" depth ="0.99" />
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