Added a near-indestructible ruin wall variant that has a higher chance of being used in rooms further away from the ruin entrance
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@@ -6,7 +6,12 @@
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<structure prefab="RuinWallVertical" alignment="Left,Right" type="Wall"/>
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<structure prefab="RuinWallVerticalSmall" alignment="Left,Right" type="CorridorWall"/>
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<structure prefab="RuinWallHeavyHorizontal" alignment="Top, Bottom" type="HeavyWall"/>
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<structure prefab="RuinWallHeavyVertical" alignment="Left,Right" type="HeavyWall"/>
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<structure prefab="RuinBack" alignment="Center" type="Back" commonness="3"/>
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<structure prefab="RuinBackFractal" alignment="Center" type="Back" commonness="2"/>
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<structure prefab="RuinBackCarvings" alignment="Center" type="Back" commonness="1"/>
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<item prefab="RuinBlock" alignment="Right,Top,Bottom,Left" type="Prop" commonness="5"/>
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@@ -15,7 +20,6 @@
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<item prefab="RuinClaw" alignment="Bottom" type="Prop" commonness="5"/>
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<item prefab="Oxygenite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
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<item prefab="Sulphurite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
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