Added a near-indestructible ruin wall variant that has a higher chance of being used in rooms further away from the ruin entrance

This commit is contained in:
Regalis
2016-10-11 22:46:24 +03:00
parent f9017d3cf9
commit 9540972db4
6 changed files with 50 additions and 11 deletions

View File

@@ -6,7 +6,12 @@
<structure prefab="RuinWallVertical" alignment="Left,Right" type="Wall"/>
<structure prefab="RuinWallVerticalSmall" alignment="Left,Right" type="CorridorWall"/>
<structure prefab="RuinWallHeavyHorizontal" alignment="Top, Bottom" type="HeavyWall"/>
<structure prefab="RuinWallHeavyVertical" alignment="Left,Right" type="HeavyWall"/>
<structure prefab="RuinBack" alignment="Center" type="Back" commonness="3"/>
<structure prefab="RuinBackFractal" alignment="Center" type="Back" commonness="2"/>
<structure prefab="RuinBackCarvings" alignment="Center" type="Back" commonness="1"/>
<item prefab="RuinBlock" alignment="Right,Top,Bottom,Left" type="Prop" commonness="5"/>
@@ -15,7 +20,6 @@
<item prefab="RuinClaw" alignment="Bottom" type="Prop" commonness="5"/>
<item prefab="Oxygenite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="Sulphurite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>