(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
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@@ -263,6 +263,19 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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networkUpdateTimer -= deltaTime;
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