Merge remote-tracking branch 'origin/master' into dev
# Conflicts: # Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs # Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs # Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs # Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs # Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs # Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs # Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs # Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs # Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs # Barotrauma/BarotraumaClient/LinuxClient.csproj # Barotrauma/BarotraumaClient/MacClient.csproj # Barotrauma/BarotraumaClient/WindowsClient.csproj # Barotrauma/BarotraumaServer/LinuxServer.csproj # Barotrauma/BarotraumaServer/MacServer.csproj # Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs # Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs # Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs # Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs # Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs # Barotrauma/BarotraumaServer/WindowsServer.csproj # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs # Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs # Barotrauma/BarotraumaShared/SharedSource/Enums.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs # Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs # Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs # Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs # Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs # Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs # Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs # Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs # Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs # Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs # Barotrauma/BarotraumaShared/changelog.txt
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@@ -1878,6 +1878,7 @@ namespace Barotrauma
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commands.Add(new Command("lighting|lights", "Toggle lighting on/off (client-only).", null, isCheat: true));
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commands.Add(new Command("ambientlight", "ambientlight [color]: Change the color of the ambient light in the level.", null, isCheat: true));
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commands.Add(new Command("debugdraw", "Toggle the debug drawing mode on/off (client-only).", null, isCheat: true));
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commands.Add(new Command("debugwiring", "Toggle the wiring debug mode on/off (client-only).", null, isCheat: true));
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commands.Add(new Command("debugdrawlocalization", "Toggle the localization debug drawing mode on/off (client-only). Colors all text that hasn't been fetched from a localization file magenta, making it easier to spot hard-coded or missing texts.", null, isCheat: false));
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commands.Add(new Command("debugdrawlos", "Toggle the los debug drawing mode on/off (client-only).", null, isCheat: true));
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commands.Add(new Command("togglevoicechatfilters", "Toggle the radio/muffle filters in the voice chat (client-only).", null, isCheat: false));
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