Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank
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@@ -311,6 +311,8 @@ namespace Barotrauma
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{
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IDamageable damageTarget = null;
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float dist = ConvertUnits.ToDisplayUnits(Vector2.Distance(limb.SimPosition, attackPosition));
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switch (limb.attack.Type)
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{
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case AttackType.PinchCW:
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@@ -328,7 +330,6 @@ namespace Barotrauma
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break;
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}
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float dist = ConvertUnits.ToDisplayUnits(Vector2.Distance(limb.SimPosition, attackPosition));
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if (dist < limb.attack.Range * 0.5f)
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{
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attackTimer += deltaTime;
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@@ -361,10 +362,16 @@ namespace Barotrauma
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break;
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}
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if (ConvertUnits.ToDisplayUnits(Vector2.Distance(limb.SimPosition, attackPosition)) < limb.attack.Range)
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if (dist < limb.attack.Range)
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{
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attackTimer += deltaTime;
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limb.body.ApplyForce(limb.Mass * limb.attack.Force * Vector2.Normalize(attackPosition - limb.SimPosition));
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if (damageTarget is Character && dist<limb.attack.Range*0.5f)
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{
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limb.attack.DoDamage(Character, damageTarget, limb.WorldPosition, deltaTime, false);
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}
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}
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steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
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@@ -1096,7 +1096,7 @@ namespace Barotrauma
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var attackingCharacter = attacker as Character;
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if (attackingCharacter != null && attackingCharacter.AIController == null)
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{
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GameServer.Log(Name + " attacked by " + attackingCharacter.Name+". Damage: "+attackResult.Damage+" Bleeding damage: "+attackResult.Bleeding);
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GameServer.Log(Name + " attacked by " + attackingCharacter.Name+". Damage: "+attackResult.Damage+" Bleeding damage: "+attackResult.Bleeding, Color.Orange);
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}
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return attackResult;
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@@ -1259,7 +1259,7 @@ namespace Barotrauma
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}
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}
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GameServer.Log(Name+" has died (cause of death: "+causeOfDeath+")");
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GameServer.Log(Name+" has died (Cause of death: "+causeOfDeath+")", Color.Red);
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if (OnDeath != null) OnDeath(this, causeOfDeath);
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@@ -1464,11 +1464,11 @@ namespace Barotrauma
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{
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if (item == selectedConstruction)
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{
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GameServer.Log(Name + " deselected " + item.Name);
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GameServer.Log(Name + " deselected " + item.Name, Color.Orange);
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}
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else
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{
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GameServer.Log(Name + " selected " + item.Name);
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GameServer.Log(Name + " selected " + item.Name, Color.Orange);
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}
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item.Pick(this, false, pickHit, actionHit);
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}
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