Renamed project folders from Subsurface to Barotrauma
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using System.Collections.Generic;
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using System.IO;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Barotrauma.Sounds;
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using System;
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namespace Barotrauma
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{
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public class Sound
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{
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public static Vector3 CameraPos;
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private static List<Sound> loadedSounds = new List<Sound>();
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private static OggStream stream;
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private OggSound oggSound;
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string filePath;
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private int alSourceId;
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private bool destroyOnGameEnd;
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//public float Volume
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//{
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// set { SoundManager.Volume(sourceIndex, value); }
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//}
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private Sound(string file, bool destroyOnGameEnd)
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{
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filePath = file;
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foreach (Sound loadedSound in loadedSounds)
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{
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if (loadedSound.filePath == file) oggSound = loadedSound.oggSound;
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}
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if (oggSound == null && !SoundManager.Disabled)
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{
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try
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{
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DebugConsole.Log("Loading sound " + file);
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oggSound = OggSound.Load(file);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to load sound "+file+"!", e);
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}
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ALHelper.Check();
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}
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this.destroyOnGameEnd = destroyOnGameEnd;
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loadedSounds.Add(this);
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}
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public string FilePath
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{
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get { return filePath; }
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}
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public int AlBufferId
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{
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get { return oggSound==null ? -1 : oggSound.AlBufferId; }
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}
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public static void Init()
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{
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SoundManager.Init();
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}
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public static Sound Load(string file, bool destroyOnGameEnd = true)
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{
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if (!File.Exists(file))
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{
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DebugConsole.ThrowError("File \"" + file + "\" not found!");
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return null;
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}
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return new Sound(file, destroyOnGameEnd);
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}
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public int Play(float volume = 1.0f)
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{
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if (volume <= 0.0f) return -1;
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alSourceId = SoundManager.Play(this, volume);
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return alSourceId;
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}
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public int Play(float baseVolume, float range, Vector2 position)
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{
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//position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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//volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(volume * (range - position.Length())/range, 0.0f, 1.0f);
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Vector2 relativePos = GetRelativePosition(position);
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float volume = GetVolume(relativePos, range, baseVolume);
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if (volume <= 0.0f) return -1;
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alSourceId = SoundManager.Play(this, relativePos/100.0f, volume);
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return alSourceId;
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//if (newIndex == -1) return -1;
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//return UpdatePosition(newIndex, position, range, volume);
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}
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//public int Play(float volume, float range, Body body)
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//{
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// //Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
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// //bodyPosition.Y = -bodyPosition.Y;
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// alSourceId = Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
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// return alSourceId;
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//}
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private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
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{
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float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - relativePosition.Length()) / range, 0.0f, 1.0f);
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return volume;
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}
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private Vector2 GetRelativePosition(Vector2 position)
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{
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return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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}
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//public static int UpdatePosition(int sourceIndex, Vector2 position, float range, float baseVolume = 1.0f)
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//{
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// position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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// float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - position.Length())/range, 0.0f, 1.0f);
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// if (volume <= 0.0f)
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// {
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// if (sourceIndex > 0)
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// {
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// SoundManager.Stop(sourceIndex);
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// sourceIndex = -1;
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// }
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// return sourceIndex;
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// }
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// SoundManager.UpdateSoundPosition(sourceIndex, position, volume, volume);
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// return sourceIndex;
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//}
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//public int UpdatePosition(int sourceIndex, Body body, float range, float baseVolume = 1.0f)
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//{
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// Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
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// bodyPosition.Y = -bodyPosition.Y;
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// return UpdatePosition(sourceIndex, bodyPosition, range, baseVolume);
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//}
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public int Loop(int sourceIndex, float volume)
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{
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if (volume <= 0.0f)
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{
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if (sourceIndex > 0)
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{
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SoundManager.Stop(sourceIndex);
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sourceIndex = -1;
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}
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return sourceIndex;
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}
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int newIndex = SoundManager.Loop(this, sourceIndex, volume);
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return newIndex;
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}
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public int Loop(int sourceIndex, float baseVolume, Vector2 position, float range)
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{
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Vector2 relativePos = GetRelativePosition(position);
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float volume = GetVolume(relativePos, range, baseVolume);
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if (volume <= 0.0f)
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{
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if (sourceIndex > 0)
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{
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SoundManager.Stop(sourceIndex);
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sourceIndex = -1;
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}
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return sourceIndex;
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}
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alSourceId = SoundManager.Loop(this, sourceIndex, relativePos / 100.0f, volume);
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return alSourceId;
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}
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public bool IsPlaying
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{
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get
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{
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return SoundManager.IsPlaying(alSourceId);
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}
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}
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public static void OnGameEnd()
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{
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List<Sound> removableSounds = loadedSounds.FindAll(s => s.destroyOnGameEnd);
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foreach (Sound sound in removableSounds)
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{
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sound.Remove();
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}
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}
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public void Remove()
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{
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//sound already removed?
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if (!loadedSounds.Contains(this)) return;
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loadedSounds.Remove(this);
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if (alSourceId > 0 &&
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(SoundManager.IsPlaying(alSourceId) || SoundManager.IsPaused(alSourceId)))
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{
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SoundManager.Stop(alSourceId);
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ALHelper.Check();
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}
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foreach (Sound s in loadedSounds)
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{
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if (s.oggSound == oggSound) return;
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}
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SoundManager.ClearAlSource(AlBufferId);
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ALHelper.Check();
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if (oggSound != null)
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{
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oggSound.Dispose();
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oggSound = null;
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}
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}
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public static void StartStream(string file, float volume = 1.0f)
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{
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if (SoundManager.Disabled) return;
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stream = SoundManager.StartStream(file, volume);
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}
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public static void StreamVolume(float volume = 1.0f)
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{
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if (SoundManager.Disabled) return;
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stream.Volume = volume;
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}
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public static void StopStream()
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{
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if (stream != null) SoundManager.StopStream();
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}
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public static void Dispose()
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{
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SoundManager.Dispose();
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}
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}
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}
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