Renamed project folders from Subsurface to Barotrauma

This commit is contained in:
Regalis
2017-06-04 15:00:53 +03:00
parent ad03c8bf0d
commit 94c6a8ea1b
697 changed files with 157 additions and 211 deletions

View File

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namespace Barotrauma.Networking
{
static class NetConfig
{
public const int DefaultPort = 14242;
//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
public const float UpdateEntityDistance = 2500.0f;
public const int MaxPlayers = 16;
public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
//if a Character is further than this from the sub, the server will ignore it
//(in display units)
public const float CharacterIgnoreDistance = 20000.0f;
//how much the physics body of an item has to move until the server
//send a position update to clients (in sim units)
public const float ItemPosUpdateDistance = 2.0f;
public const float LargeCharacterUpdateInterval = 5.0f;
public const float DeleteDisconnectedTime = 10.0f;
public const float IdSendInterval = 0.2f;
public const float RerequestInterval = 0.2f;
public const int ReliableMessageBufferSize = 500;
public const int ResendAttempts = 10;
}
}