Renamed project folders from Subsurface to Barotrauma
This commit is contained in:
@@ -0,0 +1,187 @@
|
||||
using Barotrauma.Networking;
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class Deconstructor : Powered, IServerSerializable, IClientSerializable
|
||||
{
|
||||
GUIProgressBar progressBar;
|
||||
GUIButton activateButton;
|
||||
|
||||
float progressTimer;
|
||||
|
||||
ItemContainer container;
|
||||
|
||||
public Deconstructor(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, "", 0.0f, Alignment.BottomCenter, GuiFrame);
|
||||
|
||||
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, "", GuiFrame);
|
||||
activateButton.OnClicked = ToggleActive;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (container == null || container.Inventory.Items.All(i => i == null))
|
||||
{
|
||||
SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (voltage < minVoltage) return;
|
||||
|
||||
if (powerConsumption == 0.0f) voltage = 1.0f;
|
||||
|
||||
progressTimer += deltaTime*voltage;
|
||||
Voltage -= deltaTime * 10.0f;
|
||||
|
||||
var targetItem = container.Inventory.Items.FirstOrDefault(i => i != null);
|
||||
progressBar.BarSize = Math.Min(progressTimer / targetItem.Prefab.DeconstructTime, 1.0f);
|
||||
if (progressTimer>targetItem.Prefab.DeconstructTime)
|
||||
{
|
||||
var containers = item.GetComponents<ItemContainer>();
|
||||
if (containers.Count < 2)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in Deconstructor.Update: Deconstructors must have two ItemContainer components!");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (DeconstructItem deconstructProduct in targetItem.Prefab.DeconstructItems)
|
||||
{
|
||||
if (deconstructProduct.RequireFullCondition && targetItem.Condition < 100.0f) continue;
|
||||
|
||||
var itemPrefab = MapEntityPrefab.list.FirstOrDefault(ip => ip.Name.ToLowerInvariant() == deconstructProduct.ItemPrefabName.ToLowerInvariant()) as ItemPrefab;
|
||||
if (itemPrefab == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to deconstruct item \"" + targetItem.Name + "\" but couldn't find item prefab \"" + deconstructProduct + "\"!");
|
||||
continue;
|
||||
}
|
||||
|
||||
//container full, drop the items outside the deconstructor
|
||||
if (containers[1].Inventory.Items.All(i => i != null))
|
||||
{
|
||||
Entity.Spawner.AddToSpawnQueue(itemPrefab, item.Position, item.Submarine);
|
||||
}
|
||||
else
|
||||
{
|
||||
Entity.Spawner.AddToSpawnQueue(itemPrefab, containers[1].Inventory);
|
||||
}
|
||||
}
|
||||
|
||||
container.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
|
||||
if (container.Inventory.Items.Any(i => i != null))
|
||||
{
|
||||
progressTimer = 0.0f;
|
||||
progressBar.BarSize = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
{
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
GuiFrame.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public override void UpdateHUD(Character character)
|
||||
{
|
||||
GuiFrame.Update((float)Timing.Step);
|
||||
}
|
||||
|
||||
private bool ToggleActive(GUIButton button, object obj)
|
||||
{
|
||||
SetActive(!IsActive, Character.Controlled);
|
||||
|
||||
currPowerConsumption = IsActive ? powerConsumption : 0.0f;
|
||||
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
item.CreateServerEvent(this);
|
||||
}
|
||||
else if (GameMain.Client != null)
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetActive(bool active, Character user = null)
|
||||
{
|
||||
container = item.GetComponent<ItemContainer>();
|
||||
if (container == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in Deconstructor.Activate: Deconstructors must have two ItemContainer components");
|
||||
return;
|
||||
}
|
||||
|
||||
if (container.Inventory.Items.All(i => i == null)) active = false;
|
||||
|
||||
IsActive = active;
|
||||
|
||||
if (user != null)
|
||||
{
|
||||
GameServer.Log(user.Name + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
|
||||
}
|
||||
|
||||
if (!IsActive)
|
||||
{
|
||||
progressBar.BarSize = 0.0f;
|
||||
progressTimer = 0.0f;
|
||||
|
||||
activateButton.Text = "Deconstruct";
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
activateButton.Text = "Cancel";
|
||||
}
|
||||
|
||||
container.Inventory.Locked = IsActive;
|
||||
}
|
||||
|
||||
|
||||
public void ClientWrite(NetBuffer msg, object[] extraData = null)
|
||||
{
|
||||
msg.Write(IsActive);
|
||||
}
|
||||
|
||||
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
|
||||
{
|
||||
bool active = msg.ReadBoolean();
|
||||
|
||||
item.CreateServerEvent(this);
|
||||
|
||||
if (item.CanClientAccess(c))
|
||||
{
|
||||
SetActive(active, c.Character);
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
|
||||
{
|
||||
msg.Write(IsActive);
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
|
||||
{
|
||||
SetActive(msg.ReadBoolean());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user