Renamed project folders from Subsurface to Barotrauma
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using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class Throwable : Holdable
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{
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float throwForce;
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float throwPos;
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bool throwing;
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[HasDefaultValue(1.0f, false)]
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public float ThrowForce
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{
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get { return throwForce; }
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set { throwForce = value; }
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}
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public Throwable(Item item, XElement element)
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: base(item, element)
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{
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//throwForce = ToolBox.GetAttributeFloat(element, "throwforce", 1.0f);
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}
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public override bool Use(float deltaTime, Character character = null)
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{
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if (character == null) return false;
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if (!character.IsKeyDown(InputType.Aim) || throwing) return false;
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//Vector2 diff = Vector2.Normalize(Character.CursorPosition - Character.AnimController.RefLimb.Position);
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//if (Character.SelectedItems[1]==item)
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//{
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// Limb leftHand = Character.AnimController.GetLimb(LimbType.LeftHand);
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// leftHand.body.ApplyLinearImpulse(diff * 20.0f);
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// leftHand.Disabled = true;
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//}
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//if (Character.SelectedItems[0] == item)
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//{
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// Limb rightHand = Character.AnimController.GetLimb(LimbType.RightHand);
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// rightHand.body.ApplyLinearImpulse(diff * 20.0f);
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// rightHand.Disabled = true;
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//}
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throwing = true;
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IsActive = true;
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return true;
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}
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public override void SecondaryUse(float deltaTime, Character character = null)
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{
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if (throwing) return;
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}
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public override void Drop(Character dropper)
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{
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base.Drop(dropper);
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throwing = false;
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throwPos = 0.0f;
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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{
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Update(deltaTime, cam);
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (!item.body.Enabled) return;
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if (!picker.HasSelectedItem(item)) IsActive = false;
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if (!picker.IsKeyDown(InputType.Aim) && !throwing) throwPos = 0.0f;
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ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
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if (item.body.Dir != picker.AnimController.Dir) Flip(item);
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AnimController ac = picker.AnimController;
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item.Submarine = picker.Submarine;
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if (!throwing)
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{
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if (picker.IsKeyDown(InputType.Aim))
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{
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throwPos = (float)System.Math.Min(throwPos+deltaTime*5.0f, MathHelper.Pi*0.7f);
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ac.HoldItem(deltaTime, item, handlePos, new Vector2(0.6f, -0.0f), new Vector2(-0.3f, 0.2f), false, throwPos);
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}
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else
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{
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ac.HoldItem(deltaTime, item, handlePos, new Vector2(throwPos, 0.0f), aimPos, false, 0.0f);
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}
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}
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else
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{
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//Vector2 diff = Vector2.Normalize(picker.CursorPosition - ac.RefLimb.Position);
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//diff.X = diff.X * ac.Dir;
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throwPos -= deltaTime*15.0f;
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//angl = -hitPos * 2.0f;
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// System.Diagnostics.Debug.WriteLine("<1.0f "+hitPos);
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ac.HoldItem(deltaTime, item, handlePos, new Vector2(0.6f, 0.0f), new Vector2(-0.3f, 0.2f), false, throwPos);
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//}
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//else
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//{
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// System.Diagnostics.Debug.WriteLine(">1.0f " + hitPos);
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// ac.HoldItem(deltaTime, item, handlePos, new Vector2(0.5f, 0.2f), new Vector2(1.0f, 0.2f), false, 0.0f);
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//}
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if (throwPos < -0.0)
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{
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Vector2 throwVector = picker.CursorWorldPosition - picker.WorldPosition;
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throwVector = Vector2.Normalize(throwVector);
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item.Drop();
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item.body.ApplyLinearImpulse(throwVector * throwForce * item.body.Mass * 3.0f);
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ac.GetLimb(LimbType.Head).body.ApplyLinearImpulse(throwVector*10.0f);
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ac.GetLimb(LimbType.Torso).body.ApplyLinearImpulse(throwVector * 10.0f);
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Limb rightHand = ac.GetLimb(LimbType.RightHand);
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item.body.AngularVelocity = rightHand.body.AngularVelocity;
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throwing = false;
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}
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}
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}
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}
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}
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