Renamed project folders from Subsurface to Barotrauma
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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class AIObjectiveContainItem: AIObjective
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{
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private string itemName;
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private ItemContainer container;
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bool isCompleted;
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public bool IgnoreAlreadyContainedItems;
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public AIObjectiveContainItem(Character character, string itemName, ItemContainer container)
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: base (character, "")
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{
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this.itemName = itemName;
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this.container = container;
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//check if the container has room for more items
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//canBeCompleted = false;
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//foreach (Item contained in container.inventory.Items)
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//{
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// if (contained != null) continue;
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// canBeCompleted = true;
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// break;
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//}
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}
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public override bool IsCompleted()
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{
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return isCompleted || container.Inventory.FindItem(itemName)!=null;
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}
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protected override void Act(float deltaTime)
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{
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if (isCompleted) return;
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//get the item that should be contained
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var itemToContain = character.Inventory.FindItem(itemName);
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if (itemToContain == null)
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{
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var getItem = new AIObjectiveGetItem(character, itemName);
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getItem.IgnoreContainedItems = IgnoreAlreadyContainedItems;
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AddSubObjective(getItem);
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return;
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}
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if (container.Item.ParentInventory == character.Inventory)
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{
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var containedItems = container.Inventory.Items;
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//if there's already something in the mask (empty oxygen tank?), drop it
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var existingItem = containedItems.FirstOrDefault(i => i != null);
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if (existingItem != null) existingItem.Drop(character);
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character.Inventory.RemoveItem(itemToContain);
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container.Inventory.TryPutItem(itemToContain, null);
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}
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else
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{
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if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.PickDistance
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&& !container.Item.IsInsideTrigger(character.Position))
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{
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AddSubObjective(new AIObjectiveGoTo(container.Item, character));
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return;
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}
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container.Combine(itemToContain);
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}
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isCompleted = true;
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}
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public override bool IsDuplicate(AIObjective otherObjective)
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{
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AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
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if (objective == null) return false;
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return objective.itemName == itemName && objective.container == container;
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}
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}
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}
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