Renamed project folders from Subsurface to Barotrauma

This commit is contained in:
Regalis
2017-06-04 15:00:53 +03:00
parent ad03c8bf0d
commit 94c6a8ea1b
697 changed files with 157 additions and 211 deletions
@@ -0,0 +1,72 @@
<?xml version="1.0" encoding="utf-8" ?>
<LevelGenerationParameters>
<Default
width="150000"
height="60000"
VoronoiSiteInterval="2000,2000"
VoronoiSiteVariance="800,800"
MainPathNodeIntervalRange="10000,30000"
BackgroundColor="29,36,50"
SmallTunnelCount="5"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="0.4"
BackgroundSpriteAmount="1000"
/>
<Open
width="200000"
height="50000"
VoronoiSiteInterval="2000,2000"
VoronoiSiteVariance="800,800"
MainPathNodeIntervalRange="5000,10000"
BackgroundColor="55,61,72"
SmallTunnelCount="3"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="1"
BackgroundSpriteAmount="800"
/>
<Pillars
width="100000"
height="80000"
VoronoiSiteInterval="1000,8000"
VoronoiSiteVariance="100,1400"
MainPathNodeIntervalRange="5000,10000"
BackgroundColor="55,72,58"
SmallTunnelCount="10"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="0.5"
BackgroundSpriteAmount="1000"
/>
<Slabs
width="150000"
height="50000"
VoronoiSiteInterval="8000,1000"
VoronoiSiteVariance="1400,100"
MainPathNodeIntervalRange="5000,10000"
BackgroundColor="55,72,58"
SmallTunnelCount="10"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="0.0"
BackgroundSpriteAmount="1000"
/>
<Maze
width="100000"
height="70000"
VoronoiSiteInterval="1500,1500"
VoronoiSiteVariance="700,700"
MainPathNodeIntervalRange="6000,10000"
BackgroundColor="25,23,10"
SmallTunnelCount="10"
SmallTunnelLengthRange="5000,50000"
RuinCount="3"
BottomHoleProbability="0.5"
BackgroundSpriteAmount="1000"
/>
</LevelGenerationParameters>
+32
View File
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8" ?>
<Structures>
<structure prefab="RuinWallHorizontal" alignment="Top, Bottom" type="Wall"/>
<structure prefab="RuinWallHorizontalSmall" alignment="Top, Bottom" type="CorridorWall"/>
<structure prefab="RuinWallVertical" alignment="Left,Right" type="Wall"/>
<structure prefab="RuinWallVerticalSmall" alignment="Left,Right" type="CorridorWall"/>
<structure prefab="RuinWallHeavyHorizontal" alignment="Top, Bottom" type="HeavyWall"/>
<structure prefab="RuinWallHeavyVertical" alignment="Left,Right" type="HeavyWall"/>
<structure prefab="RuinBack" alignment="Center" type="Back" commonness="3"/>
<structure prefab="RuinBackFractal" alignment="Center" type="Back" commonness="2"/>
<structure prefab="RuinBackCarvings" alignment="Center" type="Back" commonness="1"/>
<item prefab="RuinBlock" alignment="Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="RuinFractalBall" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="RuinClaw" alignment="Bottom" type="Prop" commonness="5"/>
<item prefab="Oxygenite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="Sulphurite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="Ancient Weapon" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="1"/>
<item prefab="Alien Door" alignment="Center" type="Door"/>
<item prefab="Alien Hatch" alignment="Center" type="Hatch"/>
<item prefab="Artifact Holder" alignment="Center" type="Prop" commonness="5"/>
</Structures>
+256
View File
@@ -0,0 +1,256 @@
<prefabs>
<largehorizontalback description="A decorative structure with no collision detection"
width="128" height = "64" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,0,896,64" depth="0.9"/>
</largehorizontalback>
<smallhorizontalback description="A decorative structure with no collision detection"
width="128" height="32" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,64,896,32" depth="0.9"/>
</smallhorizontalback>
<largeverticalback description="A decorative structure with no collision detection"
width="64" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.9"/>
</largeverticalback>
<largeverticalback2 description="A decorative structure with no collision detection"
width="64" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="64,96,64,448" depth="0.9"/>
</largeverticalback2>
<smallverticalback description="A decorative structure with no collision detection"
width="32" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.9"/>
</smallverticalback>
<smallverticalback2 description="A decorative structure with no collision detection"
width="32" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="160,96,32,352" depth="0.9"/>
</smallverticalback2>
<engineeringLabel width="153" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,426,153,16" depth="0.99" canflipx="false"/>
</engineeringLabel>
<commandLabel width="128" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,443,128,16" depth="0.99" canflipx="false"/>
</commandLabel>
<airlockLabel width = "99" height ="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,460,199,16" depth="0.99" canflipx="false"/>
</airlockLabel>
<cabinsLabel width="83" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,477,83,16" depth="0.99" canflipx="false"/>
</cabinsLabel>
<medicalLabel width="110" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,494,110,16" depth="0.99" canflipx="false"/>
</medicalLabel>
<arrowUp width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99"/>
</arrowUp>
<arrowDown width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99"/>
</arrowDown>
<arrowLeft width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99"/>
</arrowLeft>
<arrowRight width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99"/>
</arrowRight>
<leftwall description="A vertical wall with collision detection"
width = "32" height ="64" resizevertical="true" body="true" castshadow="true" health="500">
<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" fliphorizontal="true"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85" fliphorizontal="true"/>
</leftwall>
<rightwall description="A vertical wall with collision detection"
width="32" height="64" resizevertical="true" body="true" castshadow="true" health="500">
<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85"/>
</rightwall>
<topwall description="A horizontal wall with collision detection"
width = "64" height ="32" resizehorizontal="true" body="true" castshadow="true" health="500">
<sprite texture="Content/Map/testroom.png" sourcerect="0,989,576,32" depth ="0.06"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="0,953,576,32" depth ="0.85"/>
</topwall>
<TopWallHeavy description="A horizontal wall with collision detection"
width = "96" height ="96" resizehorizontal="true" body="true" castshadow="true" health="1000">
<sprite texture="Content/Map/testroom.png" sourcerect="197,347,480,96" depth ="0.06" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth ="0.85" />
</TopWallHeavy>
<LeftWallHeavy description="A vertical wall with collision detection"
width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" fliphorizontal="true" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" fliphorizontal="true" />
</LeftWallHeavy>
<RightWallHeavy description="A vertical wall with collision detection"
width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" />
</RightWallHeavy>
<CableHolderHorizontal width="32" height="24" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="478,902,96,24" depth = "0.85" />
</CableHolderHorizontal>
<CableHolderVertical width="24" height="32" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="550,804,24,96" depth = "0.85" />
</CableHolderVertical>
<topwindow width="128" height="49" body="true" health="100" tags="glass">
<sprite texture="Content/Map/testroom.png" sourcerect="208,848,128,80" depth ="0.05"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="344,848,128,80" depth ="0.85"/>
</topwindow>
<verticalwindow width="128" height ="224" body="true" health="100" tags="glass">
<sprite texture="Content/Map/testroom.png" sourcerect="368,544,128,224" depth ="0.05"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="239,544,128,224" depth ="0.85"/>
</verticalwindow>
<horizontalresizablewindow width="128" height ="64" body="true" health="100" tags="glass" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="207,771,128,64" depth ="0.06"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="337,771,128,64" depth ="0.85"/>
</horizontalresizablewindow>
<verticalresizablewindow width = "64" height ="128" body="true" health="100" tags="glass" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="896,80,64,128" depth ="0.06"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="961,80,64,128" depth ="0.85"/>
</verticalresizablewindow>
<smallhorizontalback description="A decorative structure with no collision detection"
width = "128" height ="32" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4" />
</smallhorizontalback>
<largeplatform width = "64" height ="64" resizehorizontal="true" body="true" platform="true">
<sprite texture="Content/Map/testroom.png" sourcerect="896,0,128,64" depth="0.9" />
</largeplatform>
<platform width = "64" height ="26" resizehorizontal="true" body="true" platform="true">
<sprite texture="Content/Map/testroom.png" sourcerect="896,53,128,32" depth ="0.9" />
</platform>
<roughbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="200,104,240,240" depth = "1.0" />
</roughbgwall>
<cleanbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="448,96,448,224" depth = "1.0"/>
</cleanbgwall>
<bgpanels width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="720,336,224,224" depth = "1.0" />
</bgpanels>
<bgpanelswindow width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="724,560,224,224" depth = "1.0" />
</bgpanelswindow>
<bgorangepanels width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="576,798,446,224" depth = "1.0" />
</bgorangepanels>
<bgorangepanelwindow width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="501,560,224,224" depth = "1.0" />
</bgorangepanelwindow>
<PipesBackground width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="320,0,192,192" depth = "1.0" />
</PipesBackground>
<SlopeForward width="16" height="16" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" />
</SlopeForward>
<SlopeBack width="16" height="16" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" />
</SlopeBack>
<stairsright width="256" height="320" stairdirection="Right">
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" />
</stairsright>
<stairsleft width="256" height="320" stairdirection="Left">
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" />
</stairsleft>
<bunk width="173" height="129">
<sprite texture="Content/Map/structures2.png" sourcerect="0,129,173,129" depth = "0.9"/>
</bunk>
<RuinWallHorizontal category="Alien" castshadow="true"
width="128" height="128" resizehorizontal="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="0,896,832,128" depth ="0.06"/>
</RuinWallHorizontal>
<RuinWallVertical category="Alien" castshadow="true"
width="128" height="128" resizevertical="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="896,192,128,832" depth ="0.061"/>
</RuinWallVertical>
<RuinWallHeavyHorizontal category="Alien" castshadow="true"
width="128" height="128" resizehorizontal="true" body="true" health="100000">
<sprite texture="Content/Map/ruins3.png" sourcerect="352,896,672,128" depth ="0.06"/>
</RuinWallHeavyHorizontal>
<RuinWallHeavyVertical category="Alien" castshadow="true"
width="128" height="128" resizevertical="true" body="true" health="100000">
<sprite texture="Content/Map/ruins3.png" sourcerect="896,0,128,672" depth ="0.061"/>
</RuinWallHeavyVertical>
<RuinWallHorizontalSmall category="Alien" castshadow="true"
width="128" height="54" resizehorizontal="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.062"/>
</RuinWallHorizontalSmall>
<RuinWallVerticalSmall category="Alien" castshadow="true"
width= "54" height="128" resizevertical="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,832" depth ="0.063"/>
</RuinWallVerticalSmall>
<RuinBack category="Alien"
width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/ruins.png" sourcerect="0,0,512,512" depth ="0.98"/>
</RuinBack>
<RuinBackCarvings category="Alien"
width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/ruins.png" sourcerect="512,0,233,512" depth ="0.981" />
</RuinBackCarvings>
<RuinBackFractal category="Alien"
width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/ruins3.png" sourcerect="0,0,640,896" depth ="0.98"/>
</RuinBackFractal>
<RuinBlock category="Alien"
width="514" height="296">
<sprite texture="Content/Map/ruins.png" sourcerect="0,513,514,296" depth ="0.99" />
</RuinBlock>
<RuinFractalBall category="Alien"
width="512" height="512">
<sprite texture="Content/Map/ruins2.png" sourcerect="0,0,512,512" depth ="0.971" />
</RuinFractalBall>
<RuinClaw category="Alien"
width="126" height="270">
<sprite texture="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"/>
</RuinClaw>
</prefabs>
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 769 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 410 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 382 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 112 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 632 KiB

+91
View File
@@ -0,0 +1,91 @@
Annwn
Argadnel
Balagtan
Dyfed
Falga
Moytura
Powys
Tara
Arran Chaos
Conamara Chaos
Murias Chaos
Narbeth Chaos
Rathmore Chaos
Thotep Chaos
Cilicia Flexus
Delphi Flexus
Gortyna Flexus
Phocis Flexus
Sidon Flexus
Adonis Linea
Agave Linea
Agenor Linea
Alphesiboea Linea
Androgeos Linea
Argiope Linea
Asterius Linea
Astypalaea Linea
Autonoe Linea
Belus Linea
Butterdon Linea
Cadmus Linea
Chthonius Linea
Corick Linea
Drizzlecomb Linea
Drumskinny Linea
Echion Linea
Euphemus Linea
Glaukos Linea
Harmonia Linea
Hyperenor Linea
Ino Linea
Katreus Linea
Kennet Linea
Libya Linea
Mehen Linea
Merrivale Linea
Minos Linea
Onga Linea
Pelagon Linea
Pelorus Linea
Phineus Linea
Phoenix Linea
Rhadamanthys Linea
Sarpedon Linea
Sharpitor Linea
Sparti Linea
Staldon Linea
Tectamus Linea
Telephassa Linea
Thasus Linea
Thynia Linea
Tormsdale Linea
Udaeus Linea
Yelland Linea
Boeotia Macula
Castalia Macula
Cyclades Macula
Sabbati Macula
Thera Macula
Thrace Macula
Apep
Milda
Ana
Anid
Noctae
Set
Berith
Hyldemoer
Arid Troma
New Iapetus
Alkonost
Skaani
Topol
Sontu
Nome
Attis
Bast
Ashvini II
Oshan
Vorta
Tnaboe
+69
View File
@@ -0,0 +1,69 @@
<locationtypes>
<None
commonness="3"
symbol="Content/Map/beaconSymbol.png"
background="Content/Map/beaconbackground.jpg">
<nameformats
f0="[name]"
f1="[name]"
f2="[name]"
f3="[name] Outpost"/>
</None>
<City
commonness="3"
symbol="Content/Map/citySymbol.png"
background="Content/Map/citybackground.jpg">
<Hireable name="Assistant" commonness="10"/>
<Hireable name="Engineer" commonness="3"/>
<Hireable name="Mechanic" commonness="3"/>
<Hireable name="Medical Doctor" commonness="1"/>
<Hireable name="Security Officer" commonness="1"/>
<Hireable name="Captain" commonness="1"/>
<nameformats
f0="The City of [name]"
f1="[name] City"
f2="[name] Outpost"
f3="[name] Station"/>
</City>
<Military
commonness="1"
symbol="Content/Map/militarySymbol.png"
background="Content/Map/militarybackground.jpg">
<Hireable name="Security Officer" commonness="10"/>
<Hireable name="Captain" commonness="3"/>
<Hireable name="Assistant" commonness="2"/>
<Hireable name="Engineer" commonness="2"/>
<Hireable name="Mechanic" commonness="2"/>
<Hireable name="Medical Doctor" commonness="2"/>
<nameformats
f0="[name] Outpost"
f1="[name] Facility"
f2="[name] Station"
f3="[name] Fortification"/>
</Military>
<Research
commonness="1"
symbol="Content/Map/researchSymbol.png"
background="Content/Map/researchbackground.jpg">
<Hireable name="Engineer" commonness="5"/>
<Hireable name="Mechanic" commonness="5"/>
<Hireable name="Medical Doctor" commonness="3"/>
<Hireable name="Assistant" commonness="3"/>
<Hireable name="Security Officer" commonness="1"/>
<Hireable name="Captain" commonness="1"/>
<nameformats
f0="[name] Research Facility"
f1="[name] Research Center"
f2="[name] Institute of Astrobiology"
f3="[name] Biomedical Research Center"/>
</Research>
</locationtypes>
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 276 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 221 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 401 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 162 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB