Renamed project folders from Subsurface to Barotrauma
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@@ -0,0 +1,96 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Depth Charge Tube"
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category="Machine"
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focusonselected="true"
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offsetonselected="700"
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linkable="true"
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pickdistance="150">
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<Sprite texture ="railgunetc.png" depth="0.01" sourcerect="64,180,47,76"/>
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<Turret canbeselected = "true" linkable="true" barrelpos="23, 76"
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rotationlimits="270,270"
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powerconsumption="0.0"/>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="trigger_in"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Depth Charge Loader"
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category="Machine"
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linkable="true"
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pickdistance="150">
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<Sprite texture="railgunetc.png" depth="0.8" sourcerect="0,160,61,96"/>
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<ItemContainer hideitems="false" drawinventory="true" capacity="1" itempos="30,-55" iteminterval="26,0" itemrotation="-90" canbeselected = "true">
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<Containable name="Depth Charge Shell"/>
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<Containable name="Nuclear Depth Charge"/>
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</ItemContainer>
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</Item>
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<Item
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name="Depth Charge Shell"
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category="Misc"
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pickdistance="150"
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price="200">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture="railgunetc.png" sourcerect="114,210,68,47" depth ="0.55"/>
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<Body width="68" height="47" density="30"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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<Projectile launchimpulse="5.0">
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<Attack damage="1" structuredamage="1" damagetype="Blunt"/>
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<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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<Containable name="explosive"/>
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</ItemContainer>
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</Item>
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<Item
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name="Nuclear Depth Charge"
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category="Misc"
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pickdistance="150"
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price="500">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Sprite texture="railgunetc.png" sourcerect="187,210,68,47" depth="0.55"/>
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<Body width="68" height="47" density="30"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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<Projectile launchimpulse="5.0">
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<StatusEffect type="OnImpact" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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<Containable name="explosive"/>
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</ItemContainer>
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</Item>
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</Items>
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