Renamed project folders from Subsurface to Barotrauma
This commit is contained in:
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|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Items>
|
||||
<Item
|
||||
name="Depth Charge Tube"
|
||||
category="Machine"
|
||||
focusonselected="true"
|
||||
offsetonselected="700"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="railgunetc.png" depth="0.01" sourcerect="64,180,47,76"/>
|
||||
|
||||
<Turret canbeselected = "true" linkable="true" barrelpos="23, 76"
|
||||
rotationlimits="270,270"
|
||||
powerconsumption="0.0"/>
|
||||
|
||||
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
||||
<input name="trigger_in"/>
|
||||
</ConnectionPanel>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Depth Charge Loader"
|
||||
category="Machine"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture="railgunetc.png" depth="0.8" sourcerect="0,160,61,96"/>
|
||||
|
||||
<ItemContainer hideitems="false" drawinventory="true" capacity="1" itempos="30,-55" iteminterval="26,0" itemrotation="-90" canbeselected = "true">
|
||||
<Containable name="Depth Charge Shell"/>
|
||||
<Containable name="Nuclear Depth Charge"/>
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||||
</ItemContainer>
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||||
</Item>
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||||
|
||||
<Item
|
||||
name="Depth Charge Shell"
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||||
category="Misc"
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||||
pickdistance="150"
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||||
price="200">
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||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Steel Bar"/>
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||||
</Deconstruct>
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||||
|
||||
<Sprite texture="railgunetc.png" sourcerect="114,210,68,47" depth ="0.55"/>
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||||
|
||||
<Body width="68" height="47" density="30"/>
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||||
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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||||
|
||||
<Projectile launchimpulse="5.0">
|
||||
<Attack damage="1" structuredamage="1" damagetype="Blunt"/>
|
||||
<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
|
||||
</Projectile>
|
||||
|
||||
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
|
||||
<Containable name="smallitem"/>
|
||||
<Containable name="explosive"/>
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||||
</ItemContainer>
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||||
</Item>
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||||
|
||||
<Item
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||||
name="Nuclear Depth Charge"
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||||
category="Misc"
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pickdistance="150"
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||||
price="500">
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||||
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||||
<Deconstruct time="20">
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||||
<Item name="Steel Bar"/>
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||||
<Item name="Steel Bar"/>
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||||
<Item name="Uranium Bar"/>
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||||
</Deconstruct>
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||||
|
||||
<Sprite texture="railgunetc.png" sourcerect="187,210,68,47" depth="0.55"/>
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||||
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||||
<Body width="68" height="47" density="30"/>
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||||
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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||||
|
||||
<Projectile launchimpulse="5.0">
|
||||
<StatusEffect type="OnImpact" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
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||||
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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||||
</StatusEffect>
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||||
<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
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||||
</Projectile>
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||||
|
||||
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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||||
<Containable name="smallitem"/>
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||||
<Containable name="explosive"/>
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||||
</ItemContainer>
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||||
</Item>
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||||
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||||
</Items>
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@@ -0,0 +1,132 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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||||
<Item
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||||
name="C-4 Block"
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||||
category="Equipment"
|
||||
Tags="smallitem,explosive"
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||||
pickdistance="150"
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||||
price="100">
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||||
|
||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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||||
|
||||
<Body width="16" height="7"/>
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||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0"/>
|
||||
</StatusEffect>
|
||||
</Pickable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Compound N"
|
||||
category="Equipment"
|
||||
Tags="smallitem,explosive"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
|
||||
|
||||
<Body width="16" height="7"/>
|
||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
|
||||
</StatusEffect>
|
||||
</Pickable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Volatile Compound N"
|
||||
category="Equipment"
|
||||
Tags="smallitem,explosive"
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||||
pickdistance="150">
|
||||
|
||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
|
||||
|
||||
<Body width="16" height="7"/>
|
||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="Always" target="This" Condition="-0.35"/>
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
|
||||
</StatusEffect>
|
||||
</Pickable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="IC-4 Block"
|
||||
description="A compound made of C-4 and incendium."
|
||||
category="Equipment"
|
||||
Tags="smallitem,explosive"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
|
||||
|
||||
<Body width="16" height="7"/>
|
||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0"/>
|
||||
<Fire size="500"/>
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||||
</StatusEffect>
|
||||
</Pickable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Detonator"
|
||||
description="A device that detonates any contained explosive when receiving a signal."
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
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||||
price="50">
|
||||
|
||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,7,16,9"/>
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||||
|
||||
<Body width="16" height="9"/>
|
||||
|
||||
<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
|
||||
<requireditem name="Wrench" type="Equipped"/>
|
||||
</Holdable>
|
||||
|
||||
<ItemContainer canbeselected="true" capacity="1" itempos="0,0" hideitems="false">
|
||||
<Containable name="explosive"/>
|
||||
</ItemContainer>
|
||||
|
||||
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
||||
<input name="activate">
|
||||
<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
|
||||
</input>
|
||||
</ConnectionPanel>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Nitroglycerin"
|
||||
category="Material"
|
||||
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
|
||||
spritecolor="1.0,1.0,1.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
pickdistance="150"
|
||||
impacttolerance="4">
|
||||
|
||||
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
|
||||
</StatusEffect>
|
||||
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
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||||
</StatusEffect>
|
||||
</Holdable>
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||||
</Item>
|
||||
</Items>
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||||
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@@ -0,0 +1,135 @@
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||||
<Items>
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||||
<Item
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||||
name="Railgun"
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||||
category="Machine"
|
||||
focusonselected="true"
|
||||
offsetonselected="700"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="railgunbase.png" depth = "0.01"/>
|
||||
|
||||
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
|
||||
rotationlimits="180,360"
|
||||
powerconsumption="20000.0">
|
||||
<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
|
||||
<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
|
||||
</StatusEffect>
|
||||
</Turret>
|
||||
|
||||
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
||||
<input name="power_in"/>
|
||||
<input name="position_in"/>
|
||||
<input name="trigger_in"/>
|
||||
</ConnectionPanel>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Railgun Controller"
|
||||
category="Machine"
|
||||
type="Controller"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
|
||||
|
||||
<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected = "true">
|
||||
<limbposition limb="Head" position="-5,-62"/>
|
||||
<limbposition limb="Torso" position="-5,-108"/>
|
||||
<limbposition limb="LeftHand" position="43,-85"/>
|
||||
<limbposition limb="RightHand" position="43,-85"/>
|
||||
</Controller>
|
||||
|
||||
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
||||
<input name="power_in"/>
|
||||
<output name="position_out"/>
|
||||
<output name="trigger_out"/>
|
||||
</ConnectionPanel>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Railgun Loader"
|
||||
category="Machine"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
|
||||
|
||||
<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
|
||||
<Containable name="Railgun Shell"/>
|
||||
<Containable name="Nuclear Shell"/>
|
||||
<Containable name="Ancient Weapon"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Railgun Shell"
|
||||
category="Misc"
|
||||
pickdistance="200"
|
||||
price="200">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.55"/>
|
||||
|
||||
<Body width="87" height="18" density="30"/>
|
||||
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
|
||||
|
||||
<Projectile launchimpulse="80.0">
|
||||
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
|
||||
|
||||
<StatusEffect type="OnActive" target="This">
|
||||
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
|
||||
</StatusEffect>
|
||||
</Projectile>
|
||||
|
||||
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
|
||||
<Containable name="smallitem"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Nuclear Shell"
|
||||
category="Misc"
|
||||
pickdistance="200"
|
||||
price="500">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Uranium Bar"/>
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.55"/>
|
||||
|
||||
<Body width="87" height="18" density="35"/>
|
||||
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
|
||||
|
||||
<Projectile launchimpulse="80.0">
|
||||
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
|
||||
|
||||
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
|
||||
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
|
||||
</StatusEffect>
|
||||
|
||||
<StatusEffect type="OnActive" target="This">
|
||||
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
|
||||
</StatusEffect>
|
||||
</Projectile>
|
||||
|
||||
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
|
||||
<Containable name="smallitem"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
</Items>
|
||||
|
||||
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|
After Width: | Height: | Size: 66 KiB |
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|
After Width: | Height: | Size: 58 KiB |
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|
After Width: | Height: | Size: 152 B |
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After Width: | Height: | Size: 661 B |
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|
After Width: | Height: | Size: 11 KiB |
@@ -0,0 +1,190 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Items>
|
||||
<Item
|
||||
name="Spear"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
pickthroughwalls="true"
|
||||
price="50">
|
||||
|
||||
<Deconstruct time="5">
|
||||
<Item name="Steel Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
|
||||
|
||||
<Body width="64" height="5" density="20"/>
|
||||
|
||||
<Pickable slots="Any"/>
|
||||
<Projectile launchimpulse="20.0" doesstick="true">
|
||||
<Attack damage="20" bleedingdamage="2" structuredamage="50" damagetype="Blunt"/>
|
||||
</Projectile>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Harpoon Gun"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
price="500"
|
||||
tags="weapon">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Aluminium"/>
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.55"/>
|
||||
|
||||
<Body width="90" height="30" density="50"/>
|
||||
|
||||
<Holdable slots="Any,RightHand+LeftHand" controlpose="true"
|
||||
holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
|
||||
|
||||
<RangedWeapon barrelpos="49,10">
|
||||
<Sound file="harpoon1.ogg" type="OnUse"/>
|
||||
<Sound file="harpoon2.ogg" type="OnUse"/>
|
||||
<RequiredItems name="Spear" type="Contained" msg="Spear required to shoot"/>
|
||||
<RequiredSkill name="Weapons" level="30"/>
|
||||
</RangedWeapon>
|
||||
|
||||
<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false">
|
||||
<Containable name="Spear"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Stun Grenade"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
price="200"
|
||||
tags="smallitem,weapon">
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
|
||||
|
||||
<Body width="11" height="24" density="30"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
|
||||
<Explosion range="500" damage="5" stun="25" force="0.1"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Incendium Grenade"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
tags="smallitem,weapon">
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
|
||||
|
||||
<Body width="11" height="24" density="30"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
|
||||
<Explosion range="500" damage="5" stun="1" force="0.1"/>
|
||||
<Fire size="300.0"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Stun Baton"
|
||||
category="Equipment"
|
||||
Tags="smallitem,weapon"
|
||||
pickdistance="150"
|
||||
price="100"
|
||||
description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.55"/>
|
||||
|
||||
<Body width="90" height="30" density="30"/>
|
||||
|
||||
<MeleeWeapon slots="Any,RightHand,LeftHand"
|
||||
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
|
||||
<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
|
||||
<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
|
||||
<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
|
||||
<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
|
||||
<RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
|
||||
<Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/>
|
||||
</StatusEffect>
|
||||
</MeleeWeapon>
|
||||
|
||||
<ItemContainer capacity="1" hideitems="true">
|
||||
<Containable name="Battery Cell"/>
|
||||
<Containable name="Fulgurium Battery Cell"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Battery Cell"
|
||||
category="Equipment,Electrical"
|
||||
pickdistance="150"
|
||||
tags="smallitem,loadable"
|
||||
price="50"
|
||||
description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
<Item name="Copper Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
|
||||
|
||||
<Body width="20" height="9" density="30"/>
|
||||
|
||||
<Pickable slots="Any,RightHand,LeftHand"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Fulgurium Battery Cell"
|
||||
category="Equipment,Electrical"
|
||||
pickdistance="150"
|
||||
tags="smallitem,loadable"
|
||||
description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
<Item name="Fulgurium Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
|
||||
|
||||
<Body width="20" height="9" density="30"/>
|
||||
|
||||
<Pickable slots="Any,RightHand,LeftHand"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Bike Horn"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
tags="weapon,smallitem"
|
||||
description="HONK">
|
||||
|
||||
<Sprite texture="Content/Items/Jobgear/clownshirt.png" sourcerect="32,50,32,14" depth="0.55"/>
|
||||
|
||||
<Body width="30" height="10" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" aimpos="100,0" handle1="-5,0"/>
|
||||
|
||||
<RangedWeapon reload="2">
|
||||
<Sound file="honk.ogg" type="OnUse"/>
|
||||
</RangedWeapon>
|
||||
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user