Renamed project folders from Subsurface to Barotrauma
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@@ -0,0 +1,105 @@
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<Items>
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<Item
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name="Nuclear Reactor"
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type ="Reactor"
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linkable="true"
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category="Machine">
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<trigger/>
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<fixrequirement name="Mechanical repairs">
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<skill name="Construction" level="40"/>
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<item name="Welding Tool"/>
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<item name="Wrench"/>
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</fixrequirement>
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<fixrequirement name="Electrical repairs">
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<skill name="Electrical Engineering" level="40"/>
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<item name="Wire"/>
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<item name="Screwdriver"/>
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</fixrequirement>
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<Sprite texture = "reactor.png" sourcerect="0,0,321,192" depth="0.8"/>
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<Reactor canbeselected = "true">
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<GuiFrame rect="0,0,760,460" alignment="Center" style="ItemUI"/>
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<StatusEffect type="InWater" target="This" Temperature="-500.0"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
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<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
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</StatusEffect>
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</Reactor>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="power_out"/>
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<output name="temperature_out"/>
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<input name="shutdown"/>
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</ConnectionPanel>
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<ItemContainer capacity="5" canbeselected="true">
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<Containable name="Fuel Rod">
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<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
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</Containable>
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<Containable name="Incendium Fuel Rod">
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<StatusEffect type="OnContaining" target="This" AvailableFuel="5000.0" disabledeltatime="true"/>
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<StatusEffect type="OnContaining" target="Contained" Condition="-0.05"/>
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</Containable>
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<Containable name="Heat Absorber"/>
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<Containable name="Temperature Control Circuit"/>
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</ItemContainer>
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</Item>
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<Item
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name="Fuel Rod"
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Tags="smallitem"
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pickdistance="150"
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price="200">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar" requirefullcondition="true"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png" depth="0.55"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable handle1="0,0" slots="RightHand,Any"/>
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</Item>
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<Item
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name="Incendium Fuel Rod"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Incendium Bar" requirefullcondition="true"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png" depth="0.55"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable handle1="0,0" slots="RightHand,Any"/>
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</Item>
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<Item
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name="Heat Absorber"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="heatabsorber.png"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable handle1="0,0" slots="Any"/>
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</Item>
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</Items>
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