Renamed project folders from Subsurface to Barotrauma
This commit is contained in:
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Medical Syringe"
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category="Equipment"
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Tags="smallitem,medical"
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pickdistance="150"
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price="50"
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canuseonself="true"
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description="Injection is often a much more effective method of administering drugs than taking them orally.">
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<Sprite texture ="med.png" sourcerect="0,0,25,5" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
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<RequiredItem name="chem" type="Contained"/>
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<Use/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="chem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Bandage"
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category="Equipment"
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Tags="smallitem,medical"
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pickdistance="150"
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canuseonself="true"
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price="20"
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description="Treated with a hemostatic agent that quickly seals most minor wounds.">
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<Sprite texture ="med.png" sourcerect="0,16,11,16" depth="0.6"/>
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<Body width="11" height="16" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0" sound="Content/Items/Medical/bandage.ogg"/>
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</MeleeWeapon>
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</Item>
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<Item
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name="Iron Powder"
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category="Material"
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Tags="smallitem,chem"
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pickdistance="150"
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price="5">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
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<Body width="8" height="16" density="40"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Stabilozine"
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category="Material"
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
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price="10">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6" />
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<Body width="8" height="17" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Health="0.1" duration="20"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="0.3" Oxygen="0.3" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Erythrozine"
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category="Material"
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spritecolor="0.5,0.5,1.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="Most commonly used for treating oxygen deprivation."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="8" height="16" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-0.3" Oxygen="2.0" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Fibrinozine"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="A hemostatic agent that slows down bleeding."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="8" height="16" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.1" duration="10.0"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Corrigodone"
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category="Material"
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spritecolor="0.8,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="Highly effective at treating various types of physical trauma."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character, This" Health="-0.5" duration="10"/>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="3.0" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Auxiliorizine"
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category="Material"
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spritecolor="1.0,1.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A highly potent corrigodone-based stimulant."
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price="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="1.0" Oxygen="2.0" Bleeding="-0.05" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Ethanol"
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category="Material"
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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pickdistance="150"
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price="20">
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0"/>
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</ItemComponent>
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="7" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Aluminium"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Potassium"
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Flash Powder"
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category="Material"
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spritecolor="0.1,0.1,0.1,1.0"
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Tags="smallitem,chem,explosive"
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pickdistance="150"
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnFire" target="this" condition="-50"/>
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||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500" damage="5" stun="3" force="0.1"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Chloral Hydrate"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.8"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Phosphorus"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Sulphuric Acid"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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price="50">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-1.0" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Uranium Powder"
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category="Material"
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spritecolor="0.2,0.35,0.06,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="25"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Hyperzine"
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category="Material"
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spritecolor="0.8,0.3,0.8,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A potent muscle stimulant."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Morbusine"
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category="Material"
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A highly potent neurotoxin."
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price="200">
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||||
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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||||
<Body width="8" height="16" density="10"/>
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||||
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||||
<Holdable slots="Any,RightHand,LeftHand">
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||||
<StatusEffect type="OnUse" target="Character" Health="-10.0" duration="60.0">
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||||
<RequiredItem name="Medical Syringe" type="Container"/>
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||||
</StatusEffect>
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||||
</Holdable>
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||||
</Item>
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||||
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<Item
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||||
name="Velonaceps Calyx Eggs"
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||||
category="Material"
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||||
spritecolor="0.0,0.0,0.0,1.0"
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||||
Tags="smallitem,chem,medical"
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||||
pickdistance="150"
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||||
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
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||||
price="200">
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||||
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||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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||||
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||||
<Body width="8" height="16" density="10"/>
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||||
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||||
<Holdable slots="Any,RightHand,LeftHand">
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||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
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||||
<RequiredItem name="Medical Syringe" type="Container"/>
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||||
</StatusEffect>
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||||
</Holdable>
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||||
</Item>
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||||
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||||
<Item
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||||
name="Calyxanide"
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||||
category="Material"
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||||
spritecolor="0.0,0.0,0.0,1.0"
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||||
Tags="smallitem,chem,medical"
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||||
pickdistance="150"
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||||
description="An antiparasitic drug used in the treatment of husk parasite infections."
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||||
price="300">
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||||
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||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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||||
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||||
<Body width="8" height="16" density="10"/>
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||||
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||||
<Holdable slots="Any,RightHand,LeftHand">
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||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.0" setvalue="true">
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||||
<RequiredItem name="Medical Syringe" type="Container"/>
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||||
</StatusEffect>
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||||
</Holdable>
|
||||
</Item>
|
||||
|
||||
<Item
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||||
name="Liquid Oxygenite"
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||||
category="Material"
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||||
spritecolor="0.6,0.8,1.0,1.0"
|
||||
Tags="smallitem,chem,medical"
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||||
pickdistance="150"
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||||
canuseonself="true"
|
||||
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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||||
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||||
<Body width="8" height="16" density="20"/>
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||||
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||||
<Holdable slots="Any,RightHand,LeftHand">
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||||
<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
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||||
</StatusEffect>
|
||||
</Holdable>
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||||
</Item>
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||||
</Items>
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||||
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||||
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||||
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user