Renamed project folders from Subsurface to Barotrauma
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@@ -0,0 +1,112 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Steel Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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canbepicked="true"
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price="50">
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<Deconstruct time="5">
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<Item name="Iron Powder"/>
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<Item name="Iron Powder"/>
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</Deconstruct>
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Uranium Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.2,0.35,0.06,1.0"
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canbepicked="true"
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price="100">
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<Deconstruct time="5">
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<Item name="Uranium Powder"/>
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<Item name="Uranium Powder"/>
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</Deconstruct>
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12" density="60"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Copper Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.78,0.55,0.2,1.0"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Polycarbonate Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.9,0.9,1.0,0.9"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Incendium Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0"
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canbepicked="true">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12" density="60"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500.0" structuredamage="2" damage="20" stun="5" force="20.0"/>
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<Fire size="100.0"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Fulgurium Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="1.0,0.7,0.05,1.0"
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canbepicked="true">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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</Items>
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