-- MonoMod.Hook replacement.
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using Barotrauma.LuaCs;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.Networking;
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using HarmonyLib;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Reflection;
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using MonoMod.RuntimeDetour;
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using static Barotrauma.ContentPackageManager;
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namespace Barotrauma.LuaCs;
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internal class EventPatchingService : IService
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{
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public bool IsDisposed { get; private set; }
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private static EventPatchingService _instance;
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private IEventService _eventService;
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private ILoggerService _loggerService;
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/// <summary>
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/// Key: Original Method, Value: Active Hook.
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/// </summary>
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private readonly ConcurrentDictionary<MethodInfo, Hook> _runtimeHooks = new();
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#region METHODINFO
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private static readonly MethodInfo Screen_Select_Orig =
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typeof(Screen).GetMethod(nameof(Screen.Select), BindingFlags.Instance | BindingFlags.Public);
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private static readonly MethodInfo EnabledPackages_SetCore_Orig =
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typeof(ContentPackageManager.EnabledPackages).GetMethod(nameof(ContentPackageManager.EnabledPackages.SetCore),
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BindingFlags.Static | BindingFlags.Public);
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private static readonly MethodInfo EnabledPackages_SetRegular_Orig =
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typeof(ContentPackageManager.EnabledPackages).GetMethod(nameof(ContentPackageManager.EnabledPackages.SetRegular),
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BindingFlags.Static | BindingFlags.Public);
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private static readonly MethodInfo Character_Create_Orig =
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AccessTools.DeclaredMethod(typeof(Character),
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nameof(Character.Create), new []
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{
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typeof(CharacterPrefab),
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typeof(Vector2),
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typeof(string),
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typeof(CharacterInfo),
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typeof(ushort),
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typeof(bool),
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typeof(bool),
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typeof(bool),
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typeof(RagdollParams),
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typeof(bool)
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});
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#endregion
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public EventPatchingService(IEventService eventService, ILoggerService loggerService)
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{
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_eventService = eventService;
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_loggerService = loggerService;
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_instance = this;
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}
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public void GenerateMethodHooks()
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{
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IService.CheckDisposed(this);
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if (!_runtimeHooks.IsEmpty)
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{
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_loggerService.LogError($"{nameof(GenerateMethodHooks)}: Hooks are already active!");
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return;
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}
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_runtimeHooks.TryAdd(Screen_Select_Orig, new Hook(
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Screen_Select_Orig,
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this.Screen_Select_Post
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));
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_runtimeHooks.TryAdd(EnabledPackages_SetCore_Orig, new Hook(
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EnabledPackages_SetCore_Orig,
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typeof(EventPatchingService).GetMethod(nameof(EnabledPackages_SetCore_Post))
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));
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_runtimeHooks.TryAdd(EnabledPackages_SetRegular_Orig, new Hook(
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EnabledPackages_SetRegular_Orig,
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typeof(EventPatchingService).GetMethod(nameof(EnabledPackages_SetRegular_Post))
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));
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_runtimeHooks.TryAdd(Character_Create_Orig, new Hook(
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Character_Create_Orig,
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this.Character_Create_Post
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));
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}
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public void CoroutineManager_Update_Post()
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{
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_eventService.PublishEvent<IEventUpdate>(x => x.OnUpdate(Timing.TotalTime));
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_loggerService.ProcessLogs();
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}
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public void Screen_Select_Post(Action<Screen> orig, Screen src)
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{
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orig(src);
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_eventService.PublishEvent<IEventScreenSelected>(x => x.OnScreenSelected(Screen.Selected));
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}
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public void PackageSource_Refresh_Post()
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{
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_eventService.PublishEvent<IEventAllPackageListChanged>(x => x.OnAllPackageListChanged(ContentPackageManager.CorePackages, ContentPackageManager.RegularPackages));
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}
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public void ContentPackageManager_Init_Post()
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{
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_eventService.PublishEvent<IEventAllPackageListChanged>(x => x.OnAllPackageListChanged(ContentPackageManager.CorePackages, ContentPackageManager.RegularPackages));
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_eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
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}
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public static void EnabledPackages_SetCore_Post(Action<CorePackage> orig, CorePackage newCore)
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{
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orig(newCore);
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_instance?._eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
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}
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public static void EnabledPackages_SetRegular_Post(Action<IReadOnlyList<RegularPackage>> orig, IReadOnlyList<RegularPackage> newRegular)
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{
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orig(newRegular);
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_instance?._eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
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}
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#if CLIENT
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public void GameClient_ReadDataMessage_Pre(IReadMessage inc)
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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_eventService.PublishEvent<IEventServerRawNetMessageReceived>(x => x.OnReceivedServerNetMessage(inc, header));
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inc.BitPosition -= 8; // rewind so the game can read the message
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}
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public void SubEditorScreen_Selected_Post(Screen __instance)
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{
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_eventService.PublishEvent<IEventScreenSelected>(x => x.OnScreenSelected(__instance));
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}
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public void PlayerInput_Update_Pre(double deltaTime)
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{
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_eventService.PublishEvent<IEventKeyUpdate>(x => x.OnKeyUpdate(deltaTime));
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}
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#elif SERVER
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public void GameServer_ReadDataMessage_Pre(NetworkConnection sender, IReadMessage inc)
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{
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ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
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_eventService.PublishEvent<IEventClientRawNetMessageReceived>(x => x.OnReceivedClientNetMessage(inc, header, sender));
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inc.BitPosition -= 8; // rewind so the game can read the message
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}
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#endif
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// Character.Create(), Line 1411.
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public Character Character_Create_Post(Func<CharacterPrefab, Vector2, string, CharacterInfo, ushort, bool, bool, bool, RagdollParams, bool, Character> orig,
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CharacterPrefab prefab, Vector2 position, string seed,
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CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID,
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bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true,
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RagdollParams ragdoll = null, bool spawnInitialItems = true)
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{
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Character result = orig(prefab, position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent,
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ragdoll, spawnInitialItems);
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_eventService.PublishEvent<IEventCharacterCreated>(x => x.OnCharacterCreated(result));
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return result;
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}
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public void Character_GiveJobItems_Post(Character __instance, WayPoint spawnPoint, bool isPvPMode)
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{
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_eventService.PublishEvent<IEventGiveCharacterJobItems>(x => x.OnGiveCharacterJobItems(__instance, spawnPoint, isPvPMode));
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}
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public void Affliction_Update_Post(Affliction __instance, CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
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{
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_eventService.PublishEvent<IEventAfflictionUpdate>(x => x.OnAfflictionUpdate(__instance, characterHealth, targetLimb, deltaTime));
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}
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public void Dispose()
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{
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IsDisposed = true;
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foreach (var runtimeHook in _runtimeHooks)
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{
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runtimeHook.Value.Dispose();
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}
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_runtimeHooks.Clear();
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}
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}
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