Control settings, more server settings, selecting character face

This commit is contained in:
Regalis
2015-10-28 19:07:17 +02:00
parent 9ed2963cd9
commit 948285f6ab
46 changed files with 789 additions and 325 deletions
@@ -102,7 +102,7 @@ namespace Barotrauma.Items.Components
public override bool Use(float deltaTime, Character character = null)
{
if (character == null) return false;
if (!character.GetInputState(InputType.SecondaryHeld)) return false;
if (!character.IsKeyDown(InputType.Aim)) return false;
//if (DoesUseFail(character)) return false;
@@ -161,7 +161,7 @@ namespace Barotrauma.Items.Components
}
else if ((targetLimb = (targetBody.UserData as Limb)) != null)
{
if (character.GetInputState(InputType.SecondaryHeld))
if (character.IsKeyDown(InputType.Aim))
{
targetLimb.character.Health += limbFixAmount * degreeOfSuccess;
//isActive = true;