Build 1.1.4.0
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@@ -61,10 +61,7 @@ namespace Barotrauma
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GameMain.GameSession?.CrewManager?.AutoShowCrewList();
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#endif
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foreach (MapEntity entity in MapEntity.mapEntityList)
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{
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entity.IsHighlighted = false;
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}
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MapEntity.ClearHighlightedEntities();
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#if RUN_PHYSICS_IN_SEPARATE_THREAD
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var physicsThread = new Thread(ExecutePhysics)
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@@ -140,10 +137,7 @@ namespace Barotrauma
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{
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if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static) { body.Update(); }
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}
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foreach (MapEntity e in MapEntity.mapEntityList)
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{
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e.IsHighlighted = false;
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}
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MapEntity.ClearHighlightedEntities();
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#if CLIENT
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var sw = new System.Diagnostics.Stopwatch();
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