Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -87,6 +87,7 @@ namespace Barotrauma.Networking
if (character != null)
{
HasSpawned = true;
UsingFreeCam = false;
#if CLIENT
GameMain.GameSession?.CrewManager?.SetPlayerVoiceIconState(this, muted, mutedLocally);
@@ -100,6 +101,11 @@ namespace Barotrauma.Networking
}
}
/// <summary>
/// Is the client using the 'freecam' console command?
/// </summary>
public bool UsingFreeCam;
public UInt16 CharacterID;
private Vector2 spectatePos;
@@ -28,28 +28,30 @@ namespace Barotrauma.Networking
ManageMap = 0x8000,
ManageHires = 0x10000,
ManageBotTalents = 0x20000,
All = 0x3FFFF
SpamImmunity = 0x40000,
All = 0x7FFFF
}
class PermissionPreset
{
public static readonly List<PermissionPreset> List = new List<PermissionPreset>();
public readonly LocalizedString Name;
public readonly Identifier Identifier;
public readonly LocalizedString DisplayName;
public readonly LocalizedString Description;
public readonly ClientPermissions Permissions;
public readonly HashSet<DebugConsole.Command> PermittedCommands;
public PermissionPreset(XElement element)
{
string name = element.GetAttributeString("name", "");
Name = TextManager.Get("permissionpresetname." + name).Fallback(name);
Description = TextManager.Get("permissionpresetdescription." + name) .Fallback(element.GetAttributeString("description", ""));
Identifier = element.GetAttributeIdentifier("name", Identifier.Empty);
DisplayName = TextManager.Get("permissionpresetname." + Identifier).Fallback(Identifier.ToString());
Description = TextManager.Get("permissionpresetdescription." + Identifier) .Fallback(element.GetAttributeString("description", ""));
string permissionsStr = element.GetAttributeString("permissions", "");
if (!Enum.TryParse(permissionsStr, out Permissions))
{
DebugConsole.ThrowError("Error in permission preset \"" + Name + "\" - " + permissionsStr + " is not a valid permission!");
DebugConsole.ThrowError("Error in permission preset \"" + DisplayName + "\" - " + permissionsStr + " is not a valid permission!");
}
PermittedCommands = new HashSet<DebugConsole.Command>();
@@ -64,7 +66,7 @@ namespace Barotrauma.Networking
if (command == null)
{
#if SERVER
DebugConsole.ThrowError("Error in permission preset \"" + Name + "\" - " + commandName + "\" is not a valid console command.");
DebugConsole.ThrowError("Error in permission preset \"" + DisplayName + "\" - " + commandName + "\" is not a valid console command.");
#endif
continue;
}
@@ -348,12 +348,7 @@ namespace Barotrauma
}
private static T? ReadNullable<T>(IReadMessage inc, NetworkSerialize attribute, ReadOnlyBitField bitField) where T : struct =>
ReadOption<T>(inc, attribute, bitField) switch
{
Some<T> { Value: var value } => value,
None<T> _ => null,
_ => throw new ArgumentOutOfRangeException()
};
ReadOption<T>(inc, attribute, bitField).TryUnwrap(out var value) ? value : null;
private static void WriteNullable<T>(T? value, NetworkSerialize attribute, IWriteMessage msg, WriteOnlyBitField bitField) where T : struct =>
WriteOption<T>(value.HasValue ? Option<T>.Some(value.Value) : Option<T>.None(), attribute, msg, bitField);
@@ -378,7 +373,7 @@ namespace Barotrauma
{
ToolBox.ThrowIfNull(option);
if (option.TryUnwrap(out T value))
if (option.TryUnwrap(out T? value))
{
bitField.WriteBoolean(true);
if (TryFindBehavior(out ReadWriteBehavior<T> behavior))
@@ -31,7 +31,7 @@ namespace Barotrauma.Networking
/// </summary>
public OrderChatMessage(Order order, Character targetCharacter, Character sender, bool isNewOrder = true)
: this(order,
order?.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.DisplayName?.Value, givingOrderToSelf: targetCharacter == sender, orderOption: order.Option, isNewOrder: isNewOrder),
order?.GetChatMessage(targetCharacter?.Name, (order.TargetEntity as Hull ?? sender?.CurrentHull)?.DisplayName?.Value, givingOrderToSelf: targetCharacter == sender, orderOption: order.Option, isNewOrder: isNewOrder),
targetCharacter, sender, isNewOrder)
{
@@ -110,7 +110,7 @@ namespace Barotrauma.Networking
WriteOrder(msg, Order, TargetCharacter, IsNewOrder);
}
public struct OrderMessageInfo
public readonly struct OrderMessageInfo
{
public Identifier OrderIdentifier { get; }
public OrderPrefab OrderPrefab => OrderPrefab.Prefabs[OrderIdentifier];
@@ -39,6 +39,7 @@ namespace Barotrauma.Networking
ServerMessage,
ConsoleUsage,
Money,
DoSProtection,
Karma,
Talent,
Error,
@@ -55,6 +56,7 @@ namespace Barotrauma.Networking
{ MessageType.ServerMessage, new Color(157, 225, 160) },
{ MessageType.ConsoleUsage, new Color(0, 162, 232) },
{ MessageType.Money, Color.Green },
{ MessageType.DoSProtection, Color.OrangeRed },
{ MessageType.Karma, new Color(75, 88, 255) },
{ MessageType.Talent, new Color(125, 125, 255) },
{ MessageType.Error, Color.Red }
@@ -71,6 +73,7 @@ namespace Barotrauma.Networking
{ MessageType.ServerMessage, "ServerMessage" },
{ MessageType.ConsoleUsage, "ConsoleUsage" },
{ MessageType.Money, "Money" },
{ MessageType.DoSProtection, "DoSProtection" },
{ MessageType.Karma, "Karma" },
{ MessageType.Talent, "Talent" },
{ MessageType.Error, "Error" }
@@ -42,6 +42,11 @@ namespace Barotrauma.Networking
partial class ServerSettings : ISerializableEntity
{
public const int PacketLimitMin = 1200,
PacketLimitWarning = 2400,
PacketLimitDefault = 2400,
PacketLimitMax = 10000;
public const string SettingsFile = "serversettings.xml";
[Flags]
@@ -111,27 +116,24 @@ namespace Barotrauma.Networking
switch (typeString)
{
case "float":
if (!(a is float?)) return false;
if (!(b is float?)) return false;
return MathUtils.NearlyEqual((float)a, (float)b);
if (a is not float fa) { return false; }
if (b is not float fb) { return false; }
return MathUtils.NearlyEqual(fa, fb);
case "int":
if (!(a is int?)) return false;
if (!(b is int?)) return false;
return (int)a == (int)b;
if (a is not int ia) { return false; }
if (b is not int ib) { return false; }
return ia == ib;
case "bool":
if (!(a is bool?)) return false;
if (!(b is bool?)) return false;
return (bool)a == (bool)b;
if (a is not bool ba) { return false; }
if (b is not bool bb) { return false; }
return ba == bb;
case "Enum":
if (!(a is Enum)) return false;
if (!(b is Enum)) return false;
return ((Enum)a).Equals((Enum)b);
if (a is not Enum ea) { return false; }
if (b is not Enum eb) { return false; }
return ea.Equals(eb);
default:
if (a == null || b == null)
{
return (a == null) == (b == null);
}
return a.ToString().Equals(b.ToString(), StringComparison.OrdinalIgnoreCase);
return ReferenceEquals(a,b)
|| string.Equals(a?.ToString(), b?.ToString(), StringComparison.OrdinalIgnoreCase);
}
}
@@ -204,7 +206,7 @@ namespace Barotrauma.Networking
public void Write(IWriteMessage msg, object overrideValue = null)
{
if (overrideValue == null) { overrideValue = Value; }
overrideValue ??= Value;
switch (typeString)
{
case "float":
@@ -293,10 +295,7 @@ namespace Barotrauma.Networking
var saveProperties = SerializableProperty.GetProperties<Serialize>(this);
foreach (var property in saveProperties)
{
object value = property.GetValue(this);
if (value == null) { continue; }
string typeName = SerializableProperty.GetSupportedTypeName(value.GetType());
string typeName = SerializableProperty.GetSupportedTypeName(property.PropertyType);
if (typeName != null || property.PropertyType.IsEnum)
{
NetPropertyData netPropertyData = new NetPropertyData(this, property, typeName);
@@ -523,7 +522,7 @@ namespace Barotrauma.Networking
}
}
[Serialize(LosMode.Opaque, IsPropertySaveable.Yes)]
[Serialize(LosMode.Transparent, IsPropertySaveable.Yes)]
public LosMode LosMode
{
get;
@@ -694,6 +693,20 @@ namespace Barotrauma.Networking
private set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool EnableDoSProtection
{
get;
private set;
}
[Serialize(PacketLimitDefault, IsPropertySaveable.Yes)]
public int MaxPacketAmount
{
get;
private set;
}
[Serialize("", IsPropertySaveable.Yes)]
public string SelectedSubmarine
{
@@ -754,6 +767,9 @@ namespace Barotrauma.Networking
get;
set;
}
[Serialize(defaultValue: "", IsPropertySaveable.Yes)]
public LanguageIdentifier Language { get; set; }
private SelectionMode subSelectionMode;
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
@@ -1,5 +1,4 @@
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
namespace Barotrauma