Build 1.1.4.0
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@@ -129,7 +129,7 @@ namespace Barotrauma
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private set;
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}
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[Serialize("0.0,1.0", IsPropertySaveable.Yes), Editable]
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[Serialize("0.0,1.0", IsPropertySaveable.Yes, description: "The sprite depth of the object (min, max). Values of 0 or less make the object render in front of walls, values larger than 0 make it render behind walls with a parallax effect."), Editable]
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public Vector2 DepthRange
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{
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get;
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@@ -273,14 +273,14 @@ namespace Barotrauma
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private set;
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}
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[Serialize(false, IsPropertySaveable.Yes), Editable]
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[Serialize(false, IsPropertySaveable.Yes, description: "Should the object disappear if the object is destroyed? Only relevant if TakeLevelWallDamage is true."), Editable]
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public bool HideWhenBroken
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{
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get;
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private set;
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}
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[Serialize(100.0f, IsPropertySaveable.Yes), Editable]
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[Serialize(100.0f, IsPropertySaveable.Yes, description: "Amount of health the object has. Only relevant if TakeLevelWallDamage is true."), Editable]
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public float Health
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{
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get;
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