Build 1.1.4.0
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@@ -1,3 +1,4 @@
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using System;
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using Barotrauma.Extensions;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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@@ -13,11 +14,14 @@ namespace Barotrauma
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public readonly LocalizedString Description;
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public readonly bool IsEndBiome;
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public readonly int EndBiomeLocationCount;
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public readonly float MinDifficulty;
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private readonly float maxDifficulty;
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public float ActualMaxDifficulty => maxDifficulty;
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public float AdjustedMaxDifficulty => maxDifficulty - 0.1f;
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public readonly ImmutableHashSet<int> AllowedZones;
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private readonly SubmarineAvailability? submarineAvailability;
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@@ -41,6 +45,8 @@ namespace Barotrauma
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element.GetAttributeString("description", ""));
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IsEndBiome = element.GetAttributeBool("endbiome", false);
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EndBiomeLocationCount = Math.Max(1, element.GetAttributeInt("endbiomelocationcount", 1));
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AllowedZones = element.GetAttributeIntArray("AllowedZones", new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }).ToImmutableHashSet();
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MinDifficulty = element.GetAttributeFloat("MinDifficulty", 0);
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maxDifficulty = element.GetAttributeFloat("MaxDifficulty", 100);
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