Build 1.1.4.0
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@@ -1083,7 +1083,7 @@ namespace Barotrauma
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if (g.ConnectedDoor != null && !g.ConnectedDoor.IsBroken)
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{
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//gap blocked if the door is not open or the predicted state is not open
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if ((!g.ConnectedDoor.IsOpen && !g.ConnectedDoor.IsBroken) || (g.ConnectedDoor.PredictedState.HasValue && !g.ConnectedDoor.PredictedState.Value))
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if ((g.ConnectedDoor.IsClosed && !g.ConnectedDoor.IsBroken) || (g.ConnectedDoor.PredictedState.HasValue && !g.ConnectedDoor.PredictedState.Value))
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{
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if (g.ConnectedDoor.OpenState < 0.1f)
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{
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