Build 1.1.4.0
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@@ -272,7 +272,7 @@ namespace Barotrauma.Items.Components
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private static readonly Dictionary<string, List<Character>> targetGroups = new Dictionary<string, List<Character>>();
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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public override bool CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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if (currentMode == Mode.Passive || !aiPingCheckPending) { return false; }
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