Build 1.1.4.0
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@@ -116,7 +116,7 @@ namespace Barotrauma.Items.Components
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{
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float voltageFactor = MinVoltage <= 0.0f ? 1.0f : Math.Min(Voltage, MaxOverVoltageFactor);
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float currForce = force * voltageFactor;
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float condition = item.Condition / item.MaxCondition;
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float condition = item.MaxCondition <= 0.0f ? 0.0f : item.Condition / item.MaxCondition;
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// Broken engine makes more noise.
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float noise = Math.Abs(currForce) * MathHelper.Lerp(1.5f, 1f, condition);
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UpdateAITargets(noise);
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