Build 1.1.4.0
This commit is contained in:
@@ -507,9 +507,9 @@ namespace Barotrauma.Items.Components
|
||||
wire.RemoveConnection(DockingTarget.item);
|
||||
|
||||
powerConnection.TryAddLink(wire);
|
||||
wire.Connect(powerConnection, false, false);
|
||||
wire.TryConnect(powerConnection, addNode: false);
|
||||
recipient.TryAddLink(wire);
|
||||
wire.Connect(recipient, false, false);
|
||||
wire.TryConnect(recipient, addNode: false);
|
||||
|
||||
//Flag connections to be updated
|
||||
Powered.ChangedConnections.Add(powerConnection);
|
||||
@@ -543,8 +543,8 @@ namespace Barotrauma.Items.Components
|
||||
System.Diagnostics.Debug.Assert(doorBody == null);
|
||||
|
||||
doorBody = GameMain.World.CreateRectangle(
|
||||
DockingTarget.Door.Body.width,
|
||||
DockingTarget.Door.Body.height,
|
||||
DockingTarget.Door.Body.Width,
|
||||
DockingTarget.Door.Body.Height,
|
||||
1.0f,
|
||||
position);
|
||||
doorBody.UserData = DockingTarget.Door;
|
||||
|
||||
Reference in New Issue
Block a user