Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -1,17 +1,25 @@
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
class Reputation
{
public const float HostileThreshold = 0.2f;
public const float ReputationLossPerNPCDamage = 0.1f;
public const float ReputationLossPerStolenItemPrice = 0.01f;
public const float ReputationLossPerWallDamage = 0.1f;
public const float MinReputationLossPerStolenItem = 0.5f;
public const float MaxReputationLossPerStolenItem = 10.0f;
public const float ReputationLossPerNPCDamage = 0.025f;
public const float ReputationLossPerWallDamage = 0.025f;
public const float ReputationLossPerStolenItemPrice = 0.0025f;
public const float MinReputationLossPerStolenItem = 0.025f;
public const float MaxReputationLossPerStolenItem = 0.5f;
/// <summary>
/// Maximum amount of reputation loss you can get from damaging outpost NPCs per round
/// </summary>
public const float MaxReputationLossFromNPCDamage = 10.0f;
/// <summary>
/// Maximum amount of reputation loss you can get from damaging outpost walls per round
/// </summary>
public const float MaxReputationLossFromWallDamage = 10.0f;
public Identifier Identifier { get; }
public int MinReputation { get; }
@@ -19,6 +27,8 @@ namespace Barotrauma
public int InitialReputation { get; }
public CampaignMetadata Metadata { get; }
public float ReputationAtRoundStart { get; set; }
private readonly Identifier metaDataIdentifier;
/// <summary>
@@ -59,27 +69,47 @@ namespace Barotrauma
Value = newReputation;
}
public void AddReputation(float reputationChange)
public float GetReputationChangeMultiplier(float reputationChange)
{
if (reputationChange > 0f)
{
float reputationGainMultiplier = 1f;
foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Both))
{
reputationGainMultiplier += character.GetStatValue(StatTypes.ReputationGainMultiplier);
reputationGainMultiplier *= 1f + character.GetStatValue(StatTypes.ReputationGainMultiplier, includeSaved: false);
reputationGainMultiplier *= 1f + character.Info?.GetSavedStatValue(StatTypes.ReputationGainMultiplier, Identifier) ?? 0;
}
reputationChange *= reputationGainMultiplier;
return reputationGainMultiplier;
}
else if (reputationChange < 0f)
{
float reputationLossMultiplier = 1f;
foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Both))
{
reputationLossMultiplier += character.GetStatValue(StatTypes.ReputationLossMultiplier);
reputationLossMultiplier *= 1f + character.GetStatValue(StatTypes.ReputationLossMultiplier, includeSaved: false);
reputationLossMultiplier *= 1f + character.Info?.GetSavedStatValue(StatTypes.ReputationLossMultiplier, Identifier) ?? 0;
}
reputationChange *= reputationLossMultiplier;
return reputationLossMultiplier;
}
Value += reputationChange;
return 1.0f;
}
public void AddReputation(float reputationChange, float maxReputationChangePerRound = float.MaxValue)
{
float currentValue = Value;
float currentReputationChange = currentValue - ReputationAtRoundStart;
if (Math.Abs(currentReputationChange) >= maxReputationChangePerRound &&
Math.Sign(currentReputationChange) == Math.Sign(reputationChange))
{
return;
}
float newValue = Value + reputationChange * GetReputationChangeMultiplier(reputationChange);
if (Math.Abs(newValue - ReputationAtRoundStart) > maxReputationChangePerRound &&
Math.Sign(newValue - currentValue) == Math.Sign(newValue - ReputationAtRoundStart))
{
newValue = ReputationAtRoundStart + maxReputationChangePerRound * Math.Sign(reputationChange);
}
Value = newValue;
}
public readonly NamedEvent<Reputation> OnReputationValueChanged = new NamedEvent<Reputation>();
@@ -108,6 +138,7 @@ namespace Barotrauma
metaDataIdentifier = $"reputation.{Identifier}".ToIdentifier();
MinReputation = minReputation;
MaxReputation = maxReputation;
ReputationAtRoundStart = initialReputation;
InitialReputation = initialReputation;
Faction = faction;
Location = location;