Build 1.1.4.0
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@@ -25,7 +25,8 @@ namespace Barotrauma
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GoTo = 0x400,
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ScanAlienRuins = 0x800,
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ClearAlienRuins = 0x1000,
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All = Salvage | Monster | Cargo | Beacon | Nest | Mineral | Combat | AbandonedOutpost | Escort | Pirate | GoTo | ScanAlienRuins | ClearAlienRuins
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End = 0x2000,
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All = Salvage | Monster | Cargo | Beacon | Nest | Mineral | Combat | AbandonedOutpost | Escort | Pirate | GoTo | ScanAlienRuins | ClearAlienRuins | End
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}
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partial class MissionPrefab : PrefabWithUintIdentifier
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@@ -45,14 +46,15 @@ namespace Barotrauma
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{ MissionType.Pirate, typeof(PirateMission) },
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{ MissionType.GoTo, typeof(GoToMission) },
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{ MissionType.ScanAlienRuins, typeof(ScanMission) },
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{ MissionType.ClearAlienRuins, typeof(AlienRuinMission) }
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{ MissionType.ClearAlienRuins, typeof(AlienRuinMission) },
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{ MissionType.End, typeof(EndMission) }
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};
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public static readonly Dictionary<MissionType, Type> PvPMissionClasses = new Dictionary<MissionType, Type>()
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{
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{ MissionType.Combat, typeof(CombatMission) }
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};
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public static readonly HashSet<MissionType> HiddenMissionClasses = new HashSet<MissionType>() { MissionType.GoTo };
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public static readonly HashSet<MissionType> HiddenMissionClasses = new HashSet<MissionType>() { MissionType.GoTo, MissionType.End };
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private readonly ConstructorInfo constructor;
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@@ -62,11 +64,7 @@ namespace Barotrauma
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public readonly Identifier TextIdentifier;
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private readonly string[] tags;
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public IEnumerable<string> Tags
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{
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get { return tags; }
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}
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public readonly ImmutableHashSet<Identifier> Tags;
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public readonly LocalizedString Name;
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public readonly LocalizedString Description;
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@@ -93,10 +91,24 @@ namespace Barotrauma
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public readonly bool AllowRetry;
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public readonly bool ShowInMenus, ShowStartMessage;
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public readonly bool IsSideObjective;
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public readonly bool AllowOtherMissionsInLevel;
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public readonly bool RequireWreck, RequireRuin;
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/// <summary>
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/// If enabled, locations this mission takes place in cannot change their type
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/// </summary>
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public readonly bool BlockLocationTypeChanges;
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public readonly bool ShowProgressBar;
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public readonly bool ShowProgressInNumbers;
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public readonly int MaxProgressState;
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public readonly LocalizedString ProgressBarLabel;
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/// <summary>
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/// The mission can only be received when travelling from a location of the first type to a location of the second type
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/// </summary>
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@@ -144,7 +156,7 @@ namespace Barotrauma
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TextIdentifier = element.GetAttributeIdentifier("textidentifier", Identifier);
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tags = element.GetAttributeStringArray("tags", Array.Empty<string>(), convertToLowerInvariant: true);
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Tags = element.GetAttributeIdentifierArray("tags", Array.Empty<Identifier>()).ToImmutableHashSet();
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string nameTag = element.GetAttributeString("name", "");
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Name = TextManager.Get($"MissionName.{TextIdentifier}");
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@@ -167,16 +179,26 @@ namespace Barotrauma
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Reward = element.GetAttributeInt("reward", 1);
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AllowRetry = element.GetAttributeBool("allowretry", false);
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ShowInMenus = element.GetAttributeBool("showinmenus", true);
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ShowStartMessage = element.GetAttributeBool("showstartmessage", true);
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IsSideObjective = element.GetAttributeBool("sideobjective", false);
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RequireWreck = element.GetAttributeBool("requirewreck", false);
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RequireRuin = element.GetAttributeBool("requireruin", false);
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BlockLocationTypeChanges = element.GetAttributeBool(nameof(BlockLocationTypeChanges), false);
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Commonness = element.GetAttributeInt("commonness", 1);
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AllowOtherMissionsInLevel = element.GetAttributeBool("allowothermissionsinlevel", true);
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if (element.GetAttribute("difficulty") != null)
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{
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int difficulty = element.GetAttributeInt("difficulty", MinDifficulty);
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Difficulty = Math.Clamp(difficulty, MinDifficulty, MaxDifficulty);
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}
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ShowProgressBar = element.GetAttributeBool(nameof(ShowProgressBar), false);
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ShowProgressInNumbers = element.GetAttributeBool(nameof(ShowProgressInNumbers), false);
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MaxProgressState = element.GetAttributeInt(nameof(MaxProgressState), 1);
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string progressBarLabel = element.GetAttributeString(nameof(ProgressBarLabel), "");
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ProgressBarLabel = TextManager.Get(progressBarLabel).Fallback(progressBarLabel);
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string successMessageTag = element.GetAttributeString("successmessage", "");
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SuccessMessage = TextManager.Get($"MissionSuccess.{TextIdentifier}");
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if (!string.IsNullOrEmpty(successMessageTag))
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@@ -350,6 +372,7 @@ namespace Barotrauma
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{
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return
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AllowedLocationTypes.Any(lt => lt == "any") ||
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AllowedLocationTypes.Any(lt => lt == "anyoutpost" && from.HasOutpost()) ||
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AllowedLocationTypes.Any(lt => lt == from.Type.Identifier);
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}
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@@ -357,11 +380,11 @@ namespace Barotrauma
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{
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if (fromType == "any" ||
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fromType == from.Type.Identifier ||
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(fromType == "anyoutpost" && from.HasOutpost()))
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(fromType == "anyoutpost" && from.HasOutpost() && from.Type.Identifier != "abandoned"))
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{
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if (toType == "any" ||
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toType == to.Type.Identifier ||
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(toType == "anyoutpost" && to.HasOutpost()))
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(toType == "anyoutpost" && to.HasOutpost() && to.Type.Identifier != "abandoned"))
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{
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return true;
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}
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