Build 1.1.4.0
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@@ -19,8 +19,6 @@ namespace Barotrauma
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private IEnumerable<Character> affectedNpcs;
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private AIObjectiveGoTo gotoObjective;
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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@@ -33,19 +31,18 @@ namespace Barotrauma
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if (Wait)
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{
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gotoObjective = new AIObjectiveGoTo(npc, npc, humanAiController.ObjectiveManager, repeat: true)
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var gotoObjective = new AIObjectiveGoTo(
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AIObjectiveGoTo.GetTargetHull(npc) as ISpatialEntity ?? npc, npc, humanAiController.ObjectiveManager, repeat: true)
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{
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OverridePriority = 100.0f
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OverridePriority = 100.0f,
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SourceEventAction = this
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};
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humanAiController.ObjectiveManager.AddObjective(gotoObjective);
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humanAiController.ObjectiveManager.WaitTimer = 0.0f;
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}
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else
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{
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if (gotoObjective != null)
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{
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gotoObjective.Abandon = true;
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}
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AbandonGoToObjectives(humanAiController);
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}
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}
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isFinished = true;
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@@ -62,17 +59,25 @@ namespace Barotrauma
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{
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foreach (var npc in affectedNpcs)
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{
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if (npc.Removed || npc.AIController is not HumanAIController) { continue; }
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if (gotoObjective != null)
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{
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gotoObjective.Abandon = true;
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}
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if (npc.Removed || npc.AIController is not HumanAIController aiController) { continue; }
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AbandonGoToObjectives(aiController);
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}
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affectedNpcs = null;
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}
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isFinished = false;
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}
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private void AbandonGoToObjectives(HumanAIController aiController)
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{
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foreach (var objective in aiController.ObjectiveManager.Objectives)
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{
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if (objective is AIObjectiveGoTo gotoObjective && gotoObjective.SourceEventAction?.ParentEvent == ParentEvent)
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{
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gotoObjective.Abandon = true;
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}
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}
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(NPCWaitAction)} -> (NPCTag: {NPCTag.ColorizeObject()}, Wait: {Wait.ColorizeObject()})";
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