Build 1.1.4.0
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+20
-13
@@ -1,8 +1,6 @@
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -12,7 +10,7 @@ namespace Barotrauma
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public Identifier NPCTag { get; set; }
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[Serialize(CharacterTeamType.None, IsPropertySaveable.Yes)]
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public CharacterTeamType TeamTag { get; set; }
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public CharacterTeamType TeamID { get; set; }
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[Serialize(false, IsPropertySaveable.Yes)]
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public bool AddToCrew { get; set; }
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@@ -24,10 +22,13 @@ namespace Barotrauma
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public NPCChangeTeamAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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//backwards compatibility
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TeamID = element.GetAttributeEnum("teamtag", element.GetAttributeEnum<CharacterTeamType>("team", TeamID));
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var enums = Enum.GetValues(typeof(CharacterTeamType)).Cast<CharacterTeamType>();
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if (!enums.Contains(TeamTag))
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if (!enums.Contains(TeamID))
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{
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DebugConsole.ThrowError($"Error in {nameof(NPCChangeTeamAction)} in the event {ParentEvent.Prefab.Identifier}. \"{TeamTag}\" is not a valid Team ID. Valid values are {string.Join(',', Enum.GetNames(typeof(CharacterTeamType)))}.");
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DebugConsole.ThrowError($"Error in {nameof(NPCChangeTeamAction)} in the event {ParentEvent.Prefab.Identifier}. \"{TeamID}\" is not a valid Team ID. Valid values are {string.Join(',', Enum.GetNames(typeof(CharacterTeamType)))}.");
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}
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}
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@@ -41,27 +42,34 @@ namespace Barotrauma
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foreach (var npc in affectedNpcs)
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{
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// characters will still remain on friendlyNPC team for rest of the tick
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npc.SetOriginalTeam(TeamTag);
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if (AddToCrew && (TeamTag == CharacterTeamType.Team1 || TeamTag == CharacterTeamType.Team2))
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npc.SetOriginalTeam(TeamID);
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foreach (Item item in npc.Inventory.AllItems)
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{
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var idCard = item.GetComponent<Items.Components.IdCard>();
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if (idCard != null)
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{
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idCard.TeamID = TeamID;
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}
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}
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if (AddToCrew && (TeamID == CharacterTeamType.Team1 || TeamID == CharacterTeamType.Team2))
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{
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npc.Info.StartItemsGiven = true;
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GameMain.GameSession.CrewManager.AddCharacter(npc);
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ChangeItemTeam(Submarine.MainSub, true);
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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GameMain.NetworkMember.CreateEntityEvent(npc, new Character.AddToCrewEventData(TeamTag, npc.Inventory.AllItems));
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GameMain.NetworkMember.CreateEntityEvent(npc, new Character.AddToCrewEventData(TeamID, npc.Inventory.AllItems));
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}
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}
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else if (RemoveFromCrew && (npc.TeamID == CharacterTeamType.Team1 || npc.TeamID == CharacterTeamType.Team2))
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{
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npc.Info.StartItemsGiven = true;
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GameMain.GameSession.CrewManager.RemoveCharacter(npc, removeInfo: true);
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var sub = Submarine.Loaded.FirstOrDefault(s => s.TeamID == TeamTag);
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var sub = Submarine.Loaded.FirstOrDefault(s => s.TeamID == TeamID);
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ChangeItemTeam(sub, false);
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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GameMain.NetworkMember.CreateEntityEvent(npc, new Character.RemoveFromCrewEventData(TeamTag, npc.Inventory.AllItems));
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GameMain.NetworkMember.CreateEntityEvent(npc, new Character.RemoveFromCrewEventData(TeamID, npc.Inventory.AllItems));
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}
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}
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@@ -72,11 +80,10 @@ namespace Barotrauma
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item.AllowStealing = allowStealing;
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if (item.GetComponent<Items.Components.WifiComponent>() is { } wifiComponent)
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{
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wifiComponent.TeamID = TeamTag;
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wifiComponent.TeamID = TeamID;
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}
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if (item.GetComponent<Items.Components.IdCard>() is { } idCard)
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{
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idCard.TeamID = TeamTag;
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idCard.SubmarineSpecificID = 0;
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}
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}
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