Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -19,15 +19,9 @@ namespace Barotrauma.Abilities
foreach (XElement subElement in conditionElement.Elements())
{
if (subElement.Name.ToString().Equals("conditional", StringComparison.OrdinalIgnoreCase))
if (subElement.NameAsIdentifier() == "conditional")
{
foreach (XAttribute attribute in subElement.Attributes())
{
if (PropertyConditional.IsValid(attribute))
{
conditionals.Add(new PropertyConditional(attribute));
}
}
conditionals.AddRange(PropertyConditional.FromXElement(subElement));
}
}
@@ -14,45 +14,51 @@ namespace Barotrauma.Abilities
{
string[] missionTypeStrings = conditionElement.GetAttributeStringArray("missiontype", new []{ "None" })!;
HashSet<MissionType> missionTypes = new HashSet<MissionType>();
isAffiliated = conditionElement.GetAttributeBool("isaffiliated", false);
foreach (string missionTypeString in missionTypeStrings)
{
if (!Enum.TryParse(missionTypeString, out MissionType parsedMission) || parsedMission is MissionType.None)
{
DebugConsole.ThrowError($"Error in AbilityConditionMission \"{characterTalent.DebugIdentifier}\" - \"{missionTypeString}\" is not a valid mission type.");
return;
if (!isAffiliated)
{
DebugConsole.ThrowError($"Error in AbilityConditionMission \"{characterTalent.DebugIdentifier}\" - \"{missionTypeString}\" is not a valid mission type.");
}
continue;
}
missionTypes.Add(parsedMission);
}
missionType = missionTypes.ToImmutableHashSet();
isAffiliated = conditionElement.GetAttributeBool("isaffiliated", false);
}
protected override bool MatchesConditionSpecific(AbilityObject abilityObject)
{
if (abilityObject is IAbilityMission { Mission: { } mission })
{
if (isAffiliated)
if (!isAffiliated) { return CheckMissionType(); }
if (GameMain.GameSession?.Campaign?.Factions is not { } factions) { return false; }
foreach (var (factionIdentifier, amount) in mission.ReputationRewards)
{
if (GameMain.GameSession?.Campaign?.Factions is not { } factions) { return false; }
foreach (var (factionIdentifier, amount) in mission.ReputationRewards)
if (amount <= 0) { continue; }
if (GetMatchingFaction(factionIdentifier) is { } faction &&
Faction.GetPlayerAffiliationStatus(faction) is FactionAffiliation.Positive)
{
if (amount <= 0) { continue; }
Faction faction = factions.FirstOrDefault(faction => factionIdentifier == faction.Prefab.Identifier);
if (faction?.GetPlayerAffiliationStatus() is FactionAffiliation.Affiliated)
{
return true;
}
return CheckMissionType();
}
return false;
}
return missionType.Contains(mission.Prefab.Type);
return false;
Faction GetMatchingFaction(Identifier factionIdentifier) =>
factionIdentifier == "location"
? mission.OriginLocation?.Faction
: factions.FirstOrDefault(f => factionIdentifier == f.Prefab.Identifier);
bool CheckMissionType() => missionType.IsEmpty || missionType.Contains(mission.Prefab.Type);
}
LogAbilityConditionError(abilityObject, typeof(IAbilityMission));
@@ -23,7 +23,6 @@
protected override bool MatchesConditionSpecific()
{
Identifier identifier = CharacterAbilityGivePermanentStat.HandlePlaceholders(placeholder, statIdentifier);
return character.Info.GetSavedStatValue(statType, identifier) >= min;
}
}
@@ -4,6 +4,7 @@ using System;
using Barotrauma.Extensions;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace Barotrauma.Abilities
{
@@ -29,11 +30,33 @@ namespace Barotrauma.Abilities
if (!TalentTree.JobTalentTrees.TryGet(apprentice.Identifier, out TalentTree? talentTree)) { return; }
ImmutableHashSet<Character> characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
HashSet<ImmutableHashSet<Identifier>> talentsTrees = new HashSet<ImmutableHashSet<Identifier>>();
foreach (TalentSubTree subTree in talentTree.TalentSubTrees)
{
if (subTree.Type != TalentTreeType.Specialization) { continue; }
talentsTrees.Add(subTree.AllTalentIdentifiers);
HashSet<Identifier> identifiers = new HashSet<Identifier>();
foreach (TalentOption option in subTree.TalentOptionStages)
{
foreach (Identifier identifier in option.TalentIdentifiers)
{
if (IsShowCaseTalent(identifier, option) || TalentTree.IsTalentLocked(identifier, characters)) { continue; }
identifiers.Add(identifier);
}
foreach (var (_, value) in option.ShowCaseTalents)
{
var ids = value.Where(i => !TalentTree.IsTalentLocked(i, characters)).ToImmutableHashSet();
if (ids.Count is 0) { continue; }
identifiers.Add(value.GetRandomUnsynced());
}
}
talentsTrees.Add(identifiers.ToImmutableHashSet());
}
ImmutableHashSet<Identifier> selectedTalentTree = talentsTrees.GetRandomUnsynced();
@@ -44,6 +67,16 @@ namespace Barotrauma.Abilities
Character.GiveTalent(identifier);
}
static bool IsShowCaseTalent(Identifier identifier, TalentOption option)
{
foreach (var (_, value) in option.ShowCaseTalents)
{
if (value.Contains(identifier)) { return true; }
}
return false;
}
}
protected override void ApplyEffect(AbilityObject abilityObject)
@@ -131,6 +131,8 @@ namespace Barotrauma
if (character.Info.GetTotalTalentPoints() - selectedTalents.Count <= 0) { return false; }
if (!JobTalentTrees.TryGet(character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return false; }
if (IsTalentLocked(talentIdentifier)) { return false; }
foreach (var subTree in talentTree!.TalentSubTrees)
{
if (subTree.AllTalentIdentifiers.Contains(talentIdentifier) && subTree.HasMaxTalents(selectedTalents)) { return false; }
@@ -152,6 +154,18 @@ namespace Barotrauma
return false;
}
public static bool IsTalentLocked(Identifier talentIdentifier, ImmutableHashSet<Character> characterList = null)
{
characterList ??= GameSession.GetSessionCrewCharacters(CharacterType.Both);
foreach (Character c in characterList)
{
if (c.Info.GetSavedStatValue(StatTypes.LockedTalents, talentIdentifier) >= 1) { return true; }
}
return false;
}
public static List<Identifier> CheckTalentSelection(Character controlledCharacter, IEnumerable<Identifier> selectedTalents)
{
List<Identifier> viableTalents = new List<Identifier>();